this post was submitted on 03 Apr 2024
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[–] [email protected] 0 points 5 months ago (4 children)

Publishers and corpos are ruining games. Not developers.

[–] [email protected] 0 points 5 months ago

I think the world "developers" means the studios here, which is mostly because the suits who know how to extract value from stuff others create like to cosplay as experts in the industry they are leeching off of.

Look at Musk, he's a rocket scientist / web developer / automotive engineer / civil engineer. Of course he is.

[–] [email protected] 0 points 5 months ago (1 children)

sometimes these words are used intechangeably

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago)

Sometimes? A company that makes video games is literally called the developers of the game….. a game can’t be made without some company developing a game, they also have e developers, as well as a host of other jobs completed by other employees, like artists and programmers. So to not include all the others is extremely disingenuous.

[–] [email protected] 0 points 5 months ago (1 children)

It’s the developers killing off a 10 year old game when their third finally comes to steam.

Publishers and corpos don’t decide when to end support, that is entirely a dev decision.

So no one is immune to sucking.

[–] [email protected] 0 points 5 months ago (1 children)

What are you basing this on? Publishers fund development, and that funding dictates where development time is spent. Publishers also absolutely can decide when support ends, see WB getting ready to delist a bunch of games adult swim games published from steam. The devs have no say over that.

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (1 children)

Not every game needs funding and lots are self published.

And how many of those devs have made their own effort to get their games back out there? Lots. Publishers only control where the game is sold. It would make zero sense for these devs to spend the money to republish on their own since they would never recoup the costs. That’s why they have been listing them for free or providing a link to download them for free. They couldn’t before since the publisher controlled sales and they could t just give it away either.

Unless the dev sold the rights to the game, the can choose to spend their own money on continuing it, why would they need external funding for that?

[–] [email protected] 0 points 5 months ago (1 children)

Yes, obviously games without publishers aren't controlled by publishers. Even in those situations funding dictates development, because devs have to eat.

[–] [email protected] 0 points 5 months ago (1 children)

So even with funding a dev studio should have profits coming in, they can either choose to pocket all of that, or save some for literally saving their game.

So it’s the publishers fault the devs spent it all instead of using some to protect their IP? I think you’ve just shot your argument in its foot with that last comment.

[–] [email protected] 0 points 5 months ago (1 children)

So even with funding a dev studio should have profits coming in

No, the dev should have revenue coming in, revenue that pays salaries that allows them to survive. If those salaries aren't put towards efforts that will bring in more revenue then the revenue will stop and the business will no longer be sustainable.

[–] [email protected] 0 points 5 months ago (1 children)

And if the studio doesn’t profit and have a slush fund they won’t be able to spend a little money to protect their game with their own funds… don’t spend every cent, and you would be able to use some for this good will everyone expects.

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (1 children)

Just to make sure I'm on the same page with you, when trying to understand what you're saying, when you use the words 'dev' or 'developers', do you mean the computer programmers who write the games, or their business managers (all of which work at the same development studio)?

Who do you believe is responsible for the decision to add to the game the 'always connected to the Internet' functionality, as well as to discontinue the game servers/support, the computer programmers, or the business managers?

Please answer without using the word 'dev' or 'developers' in your answer. Thanks.

[–] [email protected] 0 points 5 months ago (1 children)

Just to make sure, you are asking me to specify if my comments specifically talking about development studios are about development studios…?

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (1 children)

Please don't be invasive, I'm being honest with you in my inquiry.

I'm asking you to define a subset of people inside of a development studio. Can you do that for me?

Are you speaking of the computer programmers/coders, or the business managers, inside of the development studio, when you use the words 'dev' and or 'developers'?

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (1 children)

The company itself. Employees who don’t speak to their upper management about issues are just as responsible as them. At the end of the day, they all want all the money out of the company, the employees obviously want more wages as well. So who’s to blame for there to be no money left to do what customers want, and for not programming it that way to begin with.

Everyone always wants to blame someone else, but you can’t want more wages yourself, than get mad when there’s still no money. Don’t like upper managements decision? Well if it’s bad enough they won’t find people to replace everyone who quits. Who wait, that’s right, no one would quit a job out of morals since they still want that paycheque…. Hrmm….

[–] [email protected] 0 points 5 months ago (1 children)

Employees who don’t speak to their upper management about issues are just as responsible as them.

How so? Are you expecting them to tell the managers what to do, and for the managers to actually listen to them?

[–] [email protected] 0 points 5 months ago

Are you expecting them to tell the managers what to do, and for the managers to actually listen to them?

Management would eventually catch on when everyone quits everytime, but no one has the balls to do it, since they need the money more than they want to stand up for their morals.

[–] [email protected] 0 points 5 months ago (1 children)

Agreed, if anything developers are the reason games are playable!

[–] [email protected] 0 points 5 months ago (1 children)

So why is it the devs are the ones to decide to end support for a game finally killing it? All a publisher can do is delist it so it can be sold by them, sometimes the dev can find a new publisher or reself publish if the game was good enough.

[–] [email protected] 0 points 5 months ago (1 children)
[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (1 children)

The developers at Ubisoft Ivory Tower

?????

[–] [email protected] 0 points 5 months ago (1 children)

It isn't the developers making those kinds of decisions. It's the bean counters and executives.

[–] [email protected] 0 points 5 months ago (2 children)

It’s still the ones at the development studio than the publishers. Every company can have assholes….

[–] [email protected] 0 points 5 months ago (1 children)

Not everyone in a game studio is a developer

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago)

Nope, but it’s still a game development studio that makes the games and I never claimed otherwise…

You intentionally leaving out a term to describe the company doesn’t suddenly make you right.

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (1 children)

You’re mixing game studio company and the developers working for that company.

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (2 children)

Errrmmm no…? that’s still a development studio, the terms mean the same thing. If you want to be technical it would be a game development studio.

You literally said the “devs” working for them, that’s still a dev company… and still the ones deciding to pull the plug…..

[–] [email protected] 0 points 5 months ago (1 children)

Yea thats not how things work. A developer company doesn't have only developers. The good ones will have managers and such that may have been developers in the past or have a good working knowledge of whats going on, but its not the developers making the overall decisions.

[–] [email protected] 0 points 5 months ago

. A developer company doesn't have only developers.

Did I say otherwise…?

The good ones will have managers

Of course, why are you assuming I don’t know this?

and such that may have been developers in the past or have a good working knowledge of whats going on, but its not the developers making the overall decisions.

Huh, it’s almost like I’m talking about a company instead of employees…. Where did I specify employees? Because it’s quite obvious I am talking about the development company here……

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (1 children)

I’m a software developer for years and I’ve never done any business decision ever. I just do what my managers says. I don’t think this reality changes for game development.

You’re using “developers” for development studio, which is still a company with managers. So real people devs are not responsible for anything.

[–] [email protected] 0 points 5 months ago (1 children)

So real people devs are not responsible for anything.

And I never said that now did I? The developers did decide to shut it down, I’m sorry words have multiple meanings, why would you assume I meant the specific employee, instead of the company like my comments specify? Thats on you.

[–] [email protected] 0 points 5 months ago (1 children)

I don’t care your own word meanings. Your original comment is just wrong. Even if you mean the development studio it is still Ubisoft executives. The company hierarchy doesn’t matter.

[–] [email protected] 0 points 5 months ago

My own words…? It’s literally a term used to describe a studio that develops software. It’s an industry term…

Even if you mean the development studio it is still Ubisoft executives. The company hierarchy doesn’t matter.

It’s the development studio, the hierarchy does matter. Since it changes from the publisher who controls sales, to the development studio, who controls the development and service. A developer can always choose to use their own funds to keep a game alive, it’s just never worth the cost, so why would even the employees want to burn money on that…?