this post was submitted on 22 Mar 2024
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[–] [email protected] 1 points 7 months ago* (last edited 7 months ago) (1 children)

How so? To mean it felt like Grand Theft Auto IV. You go around doing jobs for individuals and get thrown a handful of choices and possible romance options along the way but it still feels very linear.

[–] [email protected] 1 points 7 months ago (1 children)

The way they directed main story quests and dialogs was much different than GTA.

[–] [email protected] 1 points 7 months ago* (last edited 7 months ago)

Grand Theft Auto IV gave players choice with actions instead of dialogue but I feel like the end result was similar to Cyberpunk.

Characters you decide not to kill will often help you for a bit but it doesn't drastically effect the story. You still hit a notable point of no return that only really comes into play at the very end.

Personally that feels more like an adventure game. I don't think Cyberpunk is very unique in what it did.