this post was submitted on 20 Mar 2024
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Starfield
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Starfield was in development for 7 years, which seems like a fair bit of time to figure out main storylines etc. Did Bethesda only hire the quest design team in the last year or something?
That's, oddly, a common feature of modern production. Narrative still plays second fiddle to mechanics.
Which, in this case is doubly weird since the mechanics have existed since the age of Skyrim.
That argument makes sense for games with enjoyable mechanics. You can’t make an incredibly dull game and then use that excuse.