this post was submitted on 14 Mar 2024
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One problem is that there's a massive upfront cost to get into VR as a consumer. Even the cheaper headsets are several hundred dollars, similar to a full console purchase. Which means not a lot of people are going to invest in the hardware, which means there isn't as much of a market to produce games for, which means not a lot of people are going to invest in the hardware, etc etc etc.
On top of that, VR has the awkward problem of locomotion. Either you're teleporting around the game world, getting motion sick moving around the game world, or standing in one place at all times. None of these options are ideal, and the only real solutions to this issue involve insanely pricy hardware purchases.
Maybe one day we'll figure it out, maybe we'll all be living in tubes playing games with our minds or whatever.