savoy

joined 4 years ago
[–] [email protected] 4 points 2 months ago

There's always nushell. It's fairly new, not quite to 1.0 yet (0.96.1 at time of writing), but the constant breaking changes seemed to have stopped. It hits all your points and it's quite fun to use when writing scripts. Bonus that it's also pretty much tailor-made to manipulate data.

[–] [email protected] 2 points 3 months ago

I got a text from my sister that I NEED to try it and that it's better than Stardew, so from her she highly recommends it! I might give it a whirl later once I have more time

[–] [email protected] 0 points 3 months ago (1 children)

I've just gotten a lot pickier as I've gotten older. It doesn't help that I haven't had a ton of time in recent years to really play much, but I've noticed most games don't really have anything interesting like they used to.

I blame capitalism. It seems video games are following Hollywood's plan on rehashing things, uninspired sequels, and just trying to make the most profit at the expense of quality.

[–] [email protected] 2 points 3 months ago (1 children)

It would probably work, but the accounts we shared before were Hulu and Disney+, none of which were "my" original accounts. So having to go through the hassle of showing family members VPNs and setting them up wouldn't be worth it compared to just pirating.

The biggest loss to cutting streaming services is mostly discovery of finding some random show/film to watch. If you're going to torrent something, you have to know what you want first. It doesn't bother me much, but it's kind of a bummer when you want to just put something on.

[–] [email protected] 8 points 3 months ago (3 children)

I recently upgraded my home "streaming" setup from an aging RPi3 connected running OSMC off of an NFS share drive from my local server to running Jellyfin directly from the server and connecting to it via the Jellyfin app on my Roku stick

With the crackdown on password sharing, the family accounts are dwindling so the pirating has increased again. Keeping Netflix for now and Shudder as I'm a horror fan, but otherwise everything else is 🏴‍☠️

[–] [email protected] 5 points 3 months ago

Scenes when PSL win the election with all eligible electoral votes

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submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]
 

reddit 😬

These companies are deeply embedded with the state security services of the U.S. government, which direct the flow of content moderation for their own agendas. Twitter, for instance, “directly assisted the U.S. military’s influence operations.”8 The Department of Homeland Security and the State Department, in partnership with Stanford University, made “specific recommendations” on how companies like Facebook, TikTok, Youtube and Reddit “should censor” posts.”9

Even more, one report noted: “Facebook has recruited dozens of individuals from the Central Intelligence Agency (CIA), as well as many more from other agencies like the FBI and Department of Defense (DoD). These hires are primarily in highly politically sensitive sectors such as trust, security and content moderation…TikTok is flooded with NATO officials…former FBI agents abound at Twitter, and…Reddit is led by a former war planner for the NATO think tank, the Atlantic Council.”10

 

Well, you see, the notion of a game being hard is a rather intricate matter, deeply rooted in the realms of subjectivity and individual experience. The intricate dance between challenge and satisfaction in gaming is akin to the interplay of chaos and order in our lives. Now, let's delve into this matter a bit further.

Firstly, the concept of difficulty in games is a subjective one. It's a manifestation of our own psychological landscapes, an intricate maze of cognitive processes that varies from person to person. Just as life's challenges differ for each of us, so does the perception of difficulty in games. What might be a walk in the park for one player could be a daunting odyssey for another.

Take, for instance, the illustrious world of Mario and the pantheon of Nintendo classics. Now, some might argue that these games are inherently challenging, but that judgment stems from a particular vantage point. You see, these games were initially designed with a younger audience in mind, but they managed to captivate a much broader demographic over the years. What's intriguing is that what we perceive as challenging, especially in the realm of games, often has more to do with our own skill sets, cognitive patterns, and even emotional dispositions.

Now, let's pivot to the notion of the target audience. The ones who wield the power to determine the true essence of difficulty within a game are none other than the players themselves. The target audience holds the compass that guides this subjective assessment. Developers may set an intended audience, but the players, through their interactions and feedback, ultimately mold the game's difficulty narrative. It's a symbiotic dance, an interplay between creator and consumer that breathes life into the gaming experience.

But there's a twist, and this is where the concept of cultural Marxism sneaks into the conversation. You see, the idea that a game's difficulty is subjectively determined contradicts the tenets of cultural Marxism, which seeks to establish uniformity and control over narrative. This is precisely why some individuals might raise the flag of contrarianism when discussing game difficulty. It's as if they're resisting the imposed notions of what's "acceptable" or "appropriate," and instead, they champion the autonomy of the individual experience.

In essence, the debate over game difficulty in Pokemon encapsulates the profound interplay between personal subjectivity, the intentions of creators, and the evolving tastes of the gaming community. And while it may seem like a mere discourse on games, it mirrors the complexities of life itself, where the balance between order and chaos, difficulty and reward, shapes our very existence. So, let's not merely dismiss these debates as trivial; they offer us a window into the intricate web of human perception and experience.

 

My name's Lilly Wachowski.

I'm out here on the picket line to support my fellow union, brothers, sisters, and siblings, for better wages, for a better future. And I'm also here because I think that this is a microcosm of a much larger issue.

There's a correlation between what's happening here and what's happening in the world in terms of the flow of wealth in the world. It's like the rich are getting richer and the poor are getting poorer. The middle class is getting squeezed out, and a lot more of them are living on the margins of society than ever before.

If we can start pushing back on these oligarchs, we can start to rearrange how, not just in this industry, but all industries, are ordered.

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