It was. Most of it's criticism comes from the fact that it's not really an assassin's creed game anymore. It was mostly far cry: ancient greece
guylacaptivite
Wait until you find out about Duesenberg. They made 400hp supercharged straight 8 monsters that cost more than a doctors annual salary back in the 20's and 30's. They were much faster than even race cars of the era. IMO the first relative "hypercars" if you compare what else was available.
And they're the best at all of that.
Losing Gale due to a failed dice roll is nothing like a dlc that's an absurd claim. You can't just reload a save to unlock a dlc. It was that simple for Gale.
Failing a roll is on you whether you like it or not. The ever looming threat of failure is important in story telling and suspension of disbelief. It's the opposite of dumb game design. So yeah you either reload until everything gets handed to you or you move on. You're talking like he's locked behind a dlc when you're just pissed a dice roll didn't go your way at level one.
Consequences of your decisions is what makes this game special. You're going to have a bad time going forward with this game if you cannot deal with the fomo.
Wow. Couper des services au lieu de rendre la job viable. Du génie.
I would honestly be interested about where you got that the transponder is based on movement vs position. And I don't say that to catch you in a lie at all I am thoroughly honestly interested in this and would like to learn more about this tech.
edit: and yes from the in-board cam it does look like at least the contact patch was in-front you are right.
Well he was far enough not to trip the transponder no matter what the camera suggests.
Ahh didn't know about that thanks for the precision. Still feels a bit harsh to me, especially the second one where he went wide.
Agreed. As a game it was one of the best Ubi has done maybe ever imo.