That's mostly true, except for games made specifically harder so that you'd have to rent them multiple times (eg: ActRaiser 2 NTSC-U/C / SNES is much harder than its NTSC-J / SFC counterpart).
any1th3r3
Performance issues are definitely present in the console versions of the game, albeit not 4-5s stutters and whether you notice framerate drops or they bother you or not is a different thing entirely I suppose.
NB: Careful, that reporter has apparently been wrong on a number of accounts regarding Sony's PlayStation business in the past, eg:
- Sony: "We have not changed the production number for PlayStation 5"
- Sony: "We have not cut PSVR 2 production numbers"
I wouldn't take this article too seriously / as gospel (although PSVR2 has probably not been selling like hot cakes).
NB: Careful, that reporter has apparently been wrong on a number of accounts regarding Sony's PlayStation business in the past, eg:
- Sony: "We have not changed the production number for PlayStation 5"
- Sony: "We have not cut PSVR 2 production numbers"
I wouldn't take this article too seriously / as gospel (although PSVR2 has probably not been selling like hot cakes).
FF VII Rebirth, which will probably keep me occupied for a few more weeks - I might go for 100%, albeit no hard mode.
I would wholeheartedly recommend the A Plague Tale duology (Innocence and Requiem). They both had a lasting impact on me (especially Requiem) and the overall presentation is really great IMO.
I'm not saying the combat is straight up bad, but throughout my 6-7hrs with the game (so far), it was definitely its most underwhelming aspect IMO.
I have to give it another go, but Sekiro's was definitely more fun (or at least rewarding), while Ghost of Tsushima's felt tedious. Maybe it just didn't "click" for me though.
Just the game! AFAIK it might have been due to cutscenes and/or uncompressed textures.
The title of the article is clearly wrong. It might be the first Xbox Series game on four discs, but my copy of Lost Odyssey on 360 is most certainly comprised of 4 discs.
I don't anymore, but from memory the clamp force was quite a bit stronger with the first model than with this Pulse Elite one. I've kept it on for a 4hr gaming session the other day without any comfort issues whatsoever.
Disclaimer: I'm about as inexperienced as you are (and ended up giving up on CRTs for the time being, but mostly for lack of space tbh).
With that out of the way, my research from a couple years ago netted a couple of results, which might or might not be relevant to you (and I'm guessing you could have already found those), depending on where on the globe you are located.
- This person in the Bay Area, who also happens to manage the super useful CRT Database website.
- This person in the Lower Mainland.
If those two are not relevant to you, you might want to check your local CL / Kijiji / FB Marketplace / local equivalent(s) for potential listings.
Otherwise you could certainly YOLO it with the Trinitron since it's well documented, assuming you feel confident enough around high voltage and are equipped with the necessary tools to discharge the tube, etc. From what I've seen it's not as bad as it seems, as long as you you're careful and follow the right steps/tutorials.
Do you have any spare PCB / whatever lying around you could use to practice soldering with? Components on CRT PCBs are indeed not so small, so I don't know what sort of prior experience you have with soldering, but bigger components = easier to solder (as long as you use a bigger tip on your soldering iron, and feel free to use flux / add fresh solder).
Assuming Hellblade II has an actually great 30 fps implementation (a la FF XVI), the situation should be pretty different from Dragon's Dogma 2 and its piss poor fluctuating 30 fps target (and broken checkerboard rendering atm, etc).
It's pretty unlikely we'll see many UE5 titles targeting 60 fps at viable resolutions this gen, unfortunately... Although they could (should) implement 40 fps / 120Hz modes wherever possible tbh.