Signtist

joined 1 year ago
[–] [email protected] 146 points 2 weeks ago (12 children)
[–] [email protected] 8 points 2 weeks ago (5 children)

Nah, it's referring to the first space by grouping the first and second words, "Pig" and "And," and then referring to the second space by grouping the second and third words, "And" and "Whistle."

[–] [email protected] 47 points 2 weeks ago

"Thank you I came in 30 seconds."

[–] [email protected] 7 points 3 weeks ago

Looks cool, but I worry that they've got so many different enemies pulling in different directions that they won't really get into an interesting story for any of them. The reason I loved Origins was because it really focused on the darkspawn, both in terms of the lore surrounding them, and the effect their invasion has on society. Then the DLC came out and teased that the darkspawn are more than they appear to be, setting up for future games to delve into that even more. It was great, but then the next couple of games came out and didn't seem to have that same feeling of depth, and I lost interest. If the game is just a checklist of different things to kill, I'm not really interested in playing it.

[–] [email protected] 0 points 3 weeks ago (1 children)

I like to think it's just really long.

[–] [email protected] 2 points 3 weeks ago (1 children)

I just want them to finish the beta 2D version of Rayman 2. I was so excited when I unlocked the demo for it at the end of Rayman 2, thinking it was a sneak preview for the next game, only be disappointed to learn it was the scrapped initial concept instead...

3D Rayman games are good, but they feel like a completely different series when compared to the bright, colorful world of Rayman 1. The newer 2D ones are closer, but still feel too different.

[–] [email protected] 20 points 3 weeks ago

I think my teacher knew not to do a song with a horn solo; none of us actually bothered to learn the notes to the songs. The concert probably sounded marginally better without me.

[–] [email protected] 28 points 3 weeks ago (2 children)

In middle school I played the (French) horn, and one time I lost my mouthpiece right before a concert. I spent the entire thing just pretending to play my mouthpieceless instrument.

[–] [email protected] 4 points 4 weeks ago

It's never been about what we want, not with EA, and not with any company ever. It's always been about what raises the most amount of profits.

Usually making a profit means making a good product that people want to buy, but as we learn more about marketing and its influence on human behavior, companies can move more and more into a scenario where artificially inflated desire for the product through advertising impacts your decision to buy a product much more than its quality, making products cheaper to make and more profitable to sell.

It used to be that if EA didn't make a good game for a fair price, they didn't make money. But then they realized that they didn't need to do that anymore, and stopped making games with the same level of quality. Then they realized that they can start charging for individual pieces of the game, and boy has that been a profitable decision for them.

[–] [email protected] 11 points 1 month ago

When you accidentally grab a blank slide and panic for a little bit.

[–] [email protected] 4 points 1 month ago

Would you want to enter a legal battle with Nintendo? This system is broken in a lot of different ways, one of which is the incredible expense of legal fees even if you're in such an open-and-shut case as someone clearly using your intellectual property without your consent. The one with deeper pockets wins regardless of what the law says.

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