Unfortunately, as long as all these storefronts sell mere subscriptions, players would suffer if any of them closes. Hence, players would benefit greatly from a monopoly that is too big too fail, since it prevents them losing games every few years when another steam/epic competitor closes doors.
Sibbo
You mean anything with~~out~~ world in its name?
I don't have time to watch the video, but being able to do something and being able to teach it to someone else are two entirely different things. Especially when the goal is that the pupils don't hurt themselves.
Does anyone understand this one?
I wonder if even without this law, one could claim false advertising against any subscription service that looks like a bit to own service.
Then they would need to pay everything back they ever earned if the company ever goes bankrupt. I imagine a bankrupt company doesn't have much to pay back.
Well, after Disney got quite some bad press for taking the right to accidentally kill people that have tried out Disney plus, it seems to be quite a logical move.
Steam probably realised that they cannot claim these things in court without seriously hurting their reputation.
I think you already used a pretty nice way, which is using shadowing. If one variable is only used for the creation of another, simply shadowing it keeps your namespace clean.
Sometimes it doesn't make sense to give the shadowed variable the same name, because that name doesn't describe its content very well. But in this case it seems like that is not a concern.
The curse of using English as a proxy language