QT1

joined 1 year ago
[–] [email protected] 0 points 6 months ago (2 children)

You could store the matches in a HashMap as well, using some MatchId type as the key, i.e., HashMap<MatchId, Match>. Then you can use that as the reference in players: HashMap<String, MatchID>. Only downside is that you have to generate unique MatchIds, e.g., by using some counter.

[–] [email protected] 4 points 7 months ago

Hmm, I didn’t think that out. Still better than hair though

[–] [email protected] 33 points 7 months ago (3 children)

Medusa. She makes me rock hard. Also, no hair in the shower drain is a nice bonus.

[–] [email protected] 12 points 7 months ago (1 children)

Curse your sudden but inevitable betrayal!

[–] [email protected] 0 points 8 months ago

You are not the only one. The delay happens for me too, but only after using the app for quite a while. Force quitting and restarting fixes it.

[–] [email protected] 2 points 1 year ago (1 children)

Seems like this idea… backfired