Osho

joined 9 months ago
 

This is refarding the slot in the journal where the game keeps a track of all the floors and important landmark and presents in a list format.

2.5.0 update has made certain changes that I find it disappointing than the previous one.

The prev format was simple and even highlighted the floor the player is currently on. NOT the case now. It neither highlights nor the presentation is simple but comes with an unnecessary icons attached to every landmark which is quite unnecessary and not appealing.

Also the format of the list has changed with floor details now shown side by side order rather than the straight chronology which was better.

I think there's no need to tinker with the format. It was perfect in its presentation until now.

What's the logic behind adding grass and other icons to the floor details? It's quite distracting.

Please restore the journal to its original format.

 

While playing beta I was shocked to read the changes to ring of haste by reducing the effect from 20% to 17.5%

Now I am waiting for the drop currently to try and experience the changes but Iam really disappointed reading about the nerf

Has anyone tested the ring? Will the turns be impacted to avade the monsters significantly like requires more upgrades than before?

 

I always wonder why can't the game reveal the stats in transparent and detailed manner each time Hero crosses level progression?

We do get a notification in green indicating a +5 boost to accuracy, health, etc

Since Evan is working on the current update that brings maximum details in game then shouldn't we have a minor change to Heros status revealing the exact numbers on accuracy, etc to better understand the vulnerabilities or strengths before investing SOUs on items?

 

After zapping magic missile I had this empowering effect ( at the top ) activated but, as you can see, the effect doesn't actually happen - no increase to other wands levels

AFAIK any wand will have a +1 increase in level the moment you zap magic missile, or am I getting it wrong?

Posting the issue for investigation.

 

Apart from 3 slots (1 artifact, 1 ?, 1 ring) I feel there's a strong need for another column which will also provide much needed expansion for backpack to store few more items too.

But my focus is on the additional slot. Is it fair to have one? I know people will quickly find it problematic on game balance were we allowed to have more but can't there be something interesting that doesn't offset the challenge?

My suggestion is to have 1 more SLOT exclusively for artifact!

BUT it becomes permanent and can't be unequipped to ensure player chooses carefully with consequences in mind. Also this slot becomes available after defeating 2nd boss.

This will solve a major issue I have playing as Rogue or finding a good artifact drop later in the game and prefer not to swap existing artifact after upgrading them to maximum

I am also open for any other use case for 1 more SLOT apart from artifact

Would like community views on this question

[–] [email protected] 0 points 7 months ago

Fantastic app. Thank you so much. Please continue to support ths app with future updates. Its very useful for players.

1
Glyphs (lemmy.world)
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

As per shattered pd wiki, "boosting a glyph further increases effect of the wearer"

My questions

  1. Boosting a glyph means upgrading the armor?
  2. If I apply a glyph on a armor +6 then its effect will be automatically boosted by the level of armor?
  3. Lastly, if I apply a glyph on low tier armors like leather or cloth then the chances of the effects of glyphs are better with subsequent upgrades than a plate armor?

Thanks

 

Hi friends

Can anyone explain soul siphon?

I am running a warlock mage with wand of living of earth as primary wand. Need some clarity on how useful soul siphon is? Does it automatically trigger soul mark? Is there any health transfer to the hero?

Thanks

 

Hi friends

I want to have a fun playthrough with Rogue with the following requirements

  1. Ring of energy +2 (or 3)
  2. Assassin's blade +2 (or 3)
  3. Any damaging wand +2 (or 3)
  4. All the above should be available between sewers and prison regions ONLY!

Can anyone share a list of seeds with matching items as above?

Thanks

 

Hello

This topic is about my feedback (v2.2.1) on observations and a couple of questions

  1. Observation - When I leveled up and stepped on a swiftthistle plant on the floor at the same time, I noticed an interesting thing. Not only the time around me freezes but even the "level up" animation too. Check the image with those stars around the hero icon immediately freezes after the swiftthistle comes into effect. This isn't a criticism but sharing an observation, which my interest Evan!

  1. Ring of Wealth - Another unusual thing happened while playing with a ring of wealth+0. While fighting the swarm of flies, one of them dropped a ring. I expected a +0 RoW to drop a +0 ring but to my surprise it dropped a ring of furor+2. Is This normal or a bug? AFAIK a +0 RoW can never drop a higher than +0 item and here I had a +2 drop.

Lastly, I am sharing the mage seed - SXM-WDW-VDR. So far I played the sewers region and its already a great starter with a leather armor +3, leather armor+1, ring of wealth+0, wand of fireblast, blooming staff, cursed horn of plenty and a well of health. I could be missing some hidden floors though.