Yeah that’s a good way to look at it—they’re the baseline with other stuff scaled up or down off of them.
Hotspur
For sure, but it does vary game to game though. I didn’t find a problem with it, but chaos gate:daemonhunters had a lot of reviews with people complaining that the grey knights were too human and squishy compared to their lore conception.
But like others have said, given the engine and or chosen enemies, it’s likely that since they’re using swarms it was just too much overhead or insane numbers of tyrannids on screen at the same time and game sync was hard to manage.
Haha true, I should have said like an actual huge fortune, since a regular army still costs an insane amount for what amounts to molded plastic…
Right—exactly. Like yeah an ultramarine is more durable and lethal than a single gene stealer, but that’s why the tyranids roll in large packs, etc. if the space marines in tabletop mirrored the books “propaganda” the tabletop game wouldn’t really function very well. You’d have to have like a small fortune in enemy figurines to compete against them. Not saying tabletop is balanced well or anything, also haven’t played in years, just that there’s lore, and then there’s gameplay mechanics and balance, and sometimes you compromise on the lore to improve the gameplay, etc.
On the other hand—you could say the high point heros are closer to the lore vision of space marines, and that the characters in this game are closer to a hero character than a rank and file SM squad member…
Either way excited to see more gameplay, I remember liking the old one.
It kinda works both ways—in order to make 4 player coop functional, you’d require so many tyranids on screen that it would be unplayable, both hardware and for the players brain.
I know fanboys would scream if the marines were squishier, but what’s always confused me is that despite the legendary invincibility of space marines, in tabletop they still feel moderately squishy. Sure not like tyranids and orcs and such, but not like super human either. I suppose terminator squads with custom gear might feel closer to that mark.
All relative I guess.
Hahah brilliant, love it. Definitely the best way to end that stuff—surprise them or confuse them.
I think I missed pirates viiings knights, sad now!
That’s fine and all but I’m technically an elder Millenial, and we definitely played online pvp games when I was in high school. I was there for the first counterstrike alpha/beta. My brother and I spent an entire week playing CS one time while my parents were in a trip, 10 hours a day with breaks for pizza. We had a system for sharing play because we only had the one desktop… lol.
We had quake lan parties and even did a quake tourney in our school computer lab because this was before they really sorted out locking the computers down. I feel like tribes and unreal tournament were out pretty quick as well. Quake arena. Half life multiplayer and then CS, day of defeat, etc.
Super toxic online was sorta a thing, but I feel like that didnt mainstream until COD lobbies on consoles, and the advent of voice chat. Or rather most of the servers I played on were specific servers, hosted by people with admins, and while people would misbehave, you generally wanted to not get banned and keep coming back—you knew the other names and such, so that had an ok moderating effect.
Gotcha so the idea is they’re just gonna give it a shot and try to eat you, regardless, because the stakes, they are high?
To be fair, in a moral sense, they should absolutely try and eat every human they can get their claws on; we have done a bang up job on making their habitat and food sources disappear.
So are polar bears considered more dangerous and aggro than grizzlies? I mean it wouldn’t be too crazy, particularly since it’s probably rare to encounter one, compare to grizzlies. But just had never really heard that.
Yep that’s exactly what this is.
Yeah Ive played warframe. And there are plenty of games that have higher multiplayer counts or coop numbers.
But warframe is its own thing—engine wise, what might work in warframe, might be impossible in the new space marine game given the mechanics and engine they’ve used.
I’m not trying to say “hey the devs are right and no one should criticize them”. I’m just sympathetic to the idea that even though 4 player coop might be a sort of industry standard target for stuff like this, you might find that design Choices you made about the game might make that experience non-viable.