Nordic Games is talking a lot of shit for a company that fired a lot of their employees and killed their underling studios before the entire firing craze of 2023 and 2024. Hey, hows that deal with the Saudis going again? Oh, right, it fucking isn't because you staked your entire companies future on it and they decided they wanted out.
Hisnitch
Well, under any other circumstances, I would absolutely agree. Many users for other projects do, and have, volunteered their time, money, and blood (both in a metaphorical and a somewhat literal sense) so that a project can survive and live. However, that's just not the case here.
More then enough end users have tried to make the switch to become engineers, developers, bug hunters, the full works. They have offered up their time, their blood, their money, and their minds trying to help Lemmy get off the problems it currently sits on. There isn't a bereft amount of people, both experienced and inexperienced, unwilling to help, in fact, there's probably too many spoons in the pot.
What I'm trying to say is that, it's not problem with the helpers, it's a problem with those who need the help, because it appears that those who need the help don't really want it in the first place at all.
If that was the case, then games like Jedi: Cal Kestis and the upcoming Dragon Age and Mass Effect games wouldn't even exist, even with the surprise success of Jedi: Fallen Order. But also, that's not even what happened with Andromeda. What happened is that BioWare's A and B teams screwed over the team that was making Andromeda constantly. That team (henceforth referred to as the C team) before had only had experience with the wildly considered to be worst DLCs of ME:3, and was working with an engine that was known for being incredibly hard to work with and temperamental with any game that wasn't a first-person shooter.
Even so, they had to struggle without the help of the significantly more experienced team leads and were bullied constantly without resources. After the game failed, the C teams were then dummied out of the company to other sections of EA. BioWare then went on to make Anthem.... without the C teams help who by that point were experienced enough to probably deal with some of the growing pains. Andromeda and Anthem were two games that were made entirely by the behest of BioWare, with little to no involvement from EA, because at that point, they were still the starling studio of EA. In fact, as an aside, the only involvement from an EA exec for Anthem was one of them was playing a vertical slice that ended up deciding the rest of the game because all the Exec said was that it was fun.