DonnieDarkmode

joined 1 year ago
[–] [email protected] 1 points 2 months ago (7 children)

On Steam, click your username in the top bar, and select “profile” from the dropdown menu. On the profile page, there’s an “edit profile” button near the top right corner, underneath your level. In the “General” tab, the field “real name” should be the second one down

[–] [email protected] 2 points 4 months ago (1 children)

Not a right-wing source in and of itself, but Corey Robin’s The Reactionary Mind explores the history and philosophical underpinnings of conservative thought from Burke/Hobbes on through the 21st century, on a variety of different topics. It’s a serious engagement with the ideas, and attempt to understand them and their origins

[–] [email protected] 5 points 6 months ago

I don’t see there being a sale at all. ByteDance isn’t gonna sell the world’s hottest social media platform simply because a foreign country demands it, and even if it were a lucrative enough offer to be tempting, the CPC wouldn’t allow it anyway. If something like this happened in the other direction, I think 1/4 of the US Senate would go into cardiac arrest on the spot, and there’s exactly a 0% chance it would be allowed to happen

[–] [email protected] 0 points 7 months ago

Point of order; being strongly pro-Taiwan/anti CPC is as Reddit as it gets, whereas Lemmy, which was founded by Leftists booted off of Reddit (I mean it’s lemmy.ml for Marxist-Leninist, etc.) is not traditionally a place that’s going to focus on mainstream western perspectives of China.

Not even wading into the actual debate here, just figured I should note that

[–] [email protected] 0 points 7 months ago

While I’m sure their casualties are undercounted (as are everyone’s), I find it very easy to believe that the real numbers are still low; dropping guided munitions on children doesn’t expose your troops to much risk

[–] [email protected] 0 points 9 months ago (1 children)

I wonder why they decided to crank up fall damage compared to tabletop. A fall from that height in 5e is 3d6 bludgeoning

 

Just a note in case anyone is worried I’m adding a mage to every encounter, I very rarely use counterspell against my players; it’s one of the spells I consider to have high “fun-ruining” potential.

I’m struggling a bit to decide on how to handle this interaction in a way that feels fair. From my understanding RAW, a character doesn’t know what spell is being cast. I think you can use your reaction to make an arcana check to discern it, but of course then you can’t counterspell it. For enemy spellcasters I generally describe what’s being cast, instead of naming the spell right away, but it can slow combat down, and is a bit one-sided since when a player casts a spell they lead with “I cast X”. This leads to an imbalance where I’m aware of what’s needed to counterspell something while the players are not, and can cause some awkwardness trying to decide how to play around that without metagaming.

I can think of a few different ways to handle this, each with its own drawbacks, but I’m curious to hear what y’all do at your tables!

[–] [email protected] 0 points 11 months ago (2 children)

Yeah where are those descriptions coming from? Also mentions “the strike workers’ strike” and repeats “politics” twice

 

I torrent (on the same PC that I run a Plex server from), but also auto connect on my devices whenever I’m on public wifi, so speed and avoiding blocks/captchas is also important. From what I understand having port forwarding will make a big difference in my torrent transfer speeds and ability to connect to peers.

I’m currently using Nord, but I’d like to make the switch to a company with a better privacy track record. I’m still really drawn to PIA because of the speeds and port forwarding, but I know their ownership is pretty sketchy, even if there’s nothing to point to there (yet). Mullvad dropped port forwarding, which seems to leave ProtonVPN. But now I’m hearing that the influx of Russian users post-invasion has increased the number of sites and services that block PVPN servers?

It seems like despite the huge amount of choices, nothing checks all the boxes except PIA. Am I missing something, or misinformed?

[–] [email protected] 0 points 1 year ago

So I’m looking to finally build a dedicated plex server, instead of using my personal desktop, but I’m having a hard time deciding on components (for a tower). I would say 3 simultaneous 4k remote transcodes would be the goal.

There are some 12/13600k and Arc A380 bundles on Newegg that have caught my eye; at the very least I think I’d like an A380 to ensure AV1 10-bit support for the future. Am I missing out by not hunting for the perfect deal on an old Xeon or something off of eBay? I’m not really familiar with server components, and I don’t know to what extent I would benefit from ECC RAM.

I also figure that a hard drive array (RAID or Unraid) would be best, because it’ll be more than enough speed for my application and give me some data protection. But I could use some guidance on the exact best combo for video streaming.

Finally, OS; I’m most familiar with Windows, but the I’m willing to try something Linux if there’s enough of a benefit

[–] [email protected] 0 points 1 year ago

Actually in my current run (on Balanced) I’ve found that I can’t really do that. If I group sneak towards enemies I can attack with one of my characters, they leave hiding to make the attack, and then typically get spotted and start combat (unless it’s from far enough away that they can re-hide and attack again before the target gets within sight). Then all the involved characters roll initiative, and my character that attacked doesn’t have an action for that turn. Any other members of my party that are hidden can still attack out of combat, but the same situation occurs; they leave hiding to make the attack, get spotted, roll initiative, and then when their turn comes around they don’t have an action (haven’t had the chance to see how this works with extra attack). This could probably be cheesed with super favourable terrain and some pre-planning, but I think at that point you’ve more or less set up an ambush and it’s ok to get some extra benefit out of that.

IMO this is a pretty good way to handle it within a video game context, because it limits the cheese while not totally removing player agency by possibly undoing your attack. Like you said it’s different to how that’s handled in tabletop, but as a DM I’m able to explain how initiative is literally a skill check to see how quick on the draw you are, so my players hopefully don’t feel as cheated if they want to attack first but can’t act before the enemy. I do enjoy how the player urge to get as many free attacks in as possible at the start of combat is the same in both games hahaha.

[–] [email protected] 0 points 1 year ago (3 children)

It sounds like one solution to this would be having the entire party enter turn-based mode, with members either being in or out of combat. It seems like that would be a very easy change to make, because turn-based mode can already trigger automatically, but the question would be how well that all blends together while you’re playing. I think that should be tied to difficulty; in Story you can cheese like you do now, while in hardcore (or whatever it’s called) you always enter turn-based.

I this is partly the consequence of adapting a tabletop system to a video game. In DND your DM obviously wouldn’t pause combat indefinitely while the rest of the party messes around, but a DM can account for out-of-combat shenanigans much better than a game that must use pre-defined systems.

[–] [email protected] 1 points 1 year ago

“I ask thee again: what is the value, of a single PC level?”

[–] [email protected] 1 points 1 year ago (1 children)

I’ll translate: “I find actions of the 1337x admins disappointing. Deleting my torrents causes confusion for the user base, and these actions reflect poorly on your character, suggesting pusillanimity and insufficient discretion when selecting a sexual partner.”

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