AceTKen

joined 1 year ago
[–] [email protected] 5 points 4 months ago
  1. Thanks for the memories.
[–] [email protected] -4 points 5 months ago* (last edited 5 months ago)

Understanding underlying causes? On Lemmy? Abso-fucking-lutely not!

If you like strudel and Hitler liked strudel, then you're Nazi by default. That's just simple logic.

[–] [email protected] 0 points 5 months ago (1 children)

"Oh, nice!" - Companies haphazardly adding AI into everything whether you want it or not and eating up three times this energy produced for no gain.

[–] [email protected] 2 points 5 months ago

I appreciate it! I mod [email protected] if you'd ever care to join us.

We try to disagree in good faith and not attack each other there.

[–] [email protected] 6 points 5 months ago (1 children)

That paper is not really a source, it's a literature review. That's not inherently bad, but essentially all it does is pull things in from other (if you check, quite outdated by nearly 60 years, which is a lot, ESPECIALLY for biology) articles and say "... and therefore this other thing may be true." It's essentially philosophizing.

The paper neither invalidate nor proves anything, it simply makes a loose connection to a strange claim.

The author is correct that we do have characteristics of herbivores. However that is not something anyone was questioning; that's literally one of the requirements for being an omnivore. We also have characteristics of carnivores. And even obligate carnivores will often have some characteristics of herbivores due to evolutionary holdovers.

The paper is, essentially, saying nothing of value.

[–] [email protected] 16 points 5 months ago (10 children)

Errrr... are you looking for me to provide you a primary scientific source for how teeth work in animals with differing diets? Most of that is in veterinary texts (which is an amalgam of info), but it's akin to asking for a scientific evidence for gravity. What you're asking is too broad to be covered in a single paper and shows a misunderstanding of how scientific studies focus and function. I was simply giving you a primer since you asked, and that blog is good enough for that (and accurate from the portion I read).

I can point you at papers (such as this one on Tooth root morphology as an indicator for dietary specialization in carnivores) which can help explain part of how food selection works in evolution, but I'm not sure what level of information would satisfy you or why you'd even want it?

Here's one on how tooth wear affects teeth differently based on evolutionary eating habits.

Here's one on the development and evolution of teeth.

Here's one on mammalian teeth in specific.

If you'd like more, feel free to use https://scholar.google.com/ to look for more.

[–] [email protected] 15 points 5 months ago* (last edited 5 months ago) (13 children)

Human teeth also have sharp peaks and deeper valleys within them which is the case for the overwhelming majority of omnivorous creatures. Most obligate herbivores have flatter teeth or will regrow them unless they have teeth explicitly for a particular use case.

Source: You can check out scads of scientific resources on herbivores versus omnivore versus carnivore teeth. I assume you know how a search engine works, but here's a solid article on differences.

Also my sister has been one of the veterinary bigwigs at several zoos through her lifetime and we've had multiple discussions on it.

[–] [email protected] 1 points 6 months ago

Well. My child is that age and I very much relate to the protagonist. Was not expecting a gut-punch this afternoon.

[–] [email protected] 24 points 6 months ago (1 children)

The Jaunt by Steven King

One of my favorites short sci-fi stories ever.

[–] [email protected] 7 points 6 months ago

Definitely. When I did all of my forestry work, we were warned about brown bears extensively. Don't get on their territory. If you have to, don't take chances. Don't fuck with them.

I don't know where the idea comes from that these things will just leave you alone. They will not.

[–] [email protected] 0 points 6 months ago* (last edited 6 months ago) (1 children)

Man, I played this game a few years back and I had a pretty opposite reaction to most reviews I've seen.

PROS:

  • The music and sound design were completely appropriate and fit the world.
  • An initially interesting story setup.
  • Some of the planets have a SUPER cool premise and are a joy to explore.
  • The DLC adds some much-needed mild horror elements.

NEUTRALS:

  • Achievements are implemented, but are mostly for irrelevant side activities. Do you like using a guide to figure out how to get all the achievements? Well, you will have to if that's your thing.

CONS:

  • This is not an adventure game, this is a puzzle game first and foremost. If you are not down with figuring out hundreds of vague Dark Souls-style lore blurbs scattered all over in order to work out how to solve environmental puzzles to progress, do not get this game.
  • In the same vein, if you are not down with having a loop end before you're done exploring an area only to have to trek all the way back there and go through everything all over again in case or because you missed something, do not get this game. This could be partially solved by having the logs you find on a planet permanently NOT GLOW any more after you had read their chain, or maybe a ship notice letting you know there were undecyphered texts on a planet still. I had to re-tread an astounding amount of ground just to make sure I wasn't missing something.
  • When your ship directs you to a planet that you need something from, the navigation on some of them is so obtuse that I found several places I could not find again even after dozens of visits to their planets. A map or better signposting would alleviate this.
  • The characters were deeply forgettable, and you are constantly inundated with dozens of gibberish alien names so unless you follow a lore guide or take notes, you're not going to figure out who did what. And speaking of...
  • The story has a veneer of "pretty good sci-fi" but is told quite poorly. You will beat the game, get the incredibly lacklustre ending that doesn't close out the story in any way, and watch one of many lore explanation videos that will make things click into place. The fact that the lore videos have SO MANY HITS is endemic of the fact that this is a narrative poorly delivered. You will find the lore in random order. If spread over multiple sessions like I played, this will mean you will not make some absolutely needed connections.
  • Many things do not make sense within the context of the world and there is no reason for them to be happening at the time except for the hand-waving "It's a video game" excuse, which breaks immersion. Why only now is sand being moved from one planet to another at the beginning of a cycle? Why only now is one planet being broken by lava? These (and other that I can not speak about due to spoilers) are not explained - the systems have existed for ages and would have (and should have given the environments they set up) occurred before this, but because it makes for a more interesting setup, it all happens now.
  • The controls are... an acquired taste at best. Look at many of the negative reviews; many state the controls as an issue. There is a reason for this, even though I did become accustomed to them over time.
  • Even this far after release, I had some severe bugs. Controls would get "stuck" and force a game restart, achievements didn't unlock correctly, etc.
  • I wound up quitting because I didn't know what to do next and didn't care to watch yet another video to figure it out. There were hundreds of text logs that may or may not have been useful, and no idea how to find what was missing to help me progress without consulting guides, and it became too much. I eventually realised that I was just throwing time into a hole with nothing to show for it. It genuinely felt like it wanted me to give up and I couldn't help but oblige. I just... stopped. I hated it. I kept doing the same thing over and over and eventually realised that I wasn't enjoying anything. I hate the very concept of repetition as a game mechanic unless executed well; this wasn't executed well.
  • Despite quitting, I have seen all the endings. The real ending is legitimately nonsense and is basically an appeal to emotion while leaving the reality of the universe behind. It abandons the premise with what can only be described as a narrative hug that does essentially nothing, but presents the veneer of "feel good." It is nothing. It is empty. Everyone but me loves it for this, and I can't figure out why.

CONCLUSION: Meh? I really don't understand the adoration people have for this game. It's a mediocre non-combat roguelike with about 3 hour of content they've spread over 15 hours. It feels very much like a case of style over substance. This game genuinely makes me sad. I really wanted to like it, but... ugh. It feels like work.

[–] [email protected] 1 points 7 months ago* (last edited 7 months ago) (1 children)

Street protests generally carried out in front of royal palaces or civic structures where those in power worked had an impact, yes. NOT protests at a random road in town.

I am factually correct here.

I have never stated that protests aren't effective when carried out well. I've stated that these road blocking protests aren't effective because they do not target.

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