Actually kind of the funniest thing to me about the VA talent for Oblivion is that they got Patrick Stewart and Sean Bean, but they have the least lines of dialogue to any other MQ character in the game.
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I made the icon using multiple creative commons svg resources, the banner is this.
I bet that's partially because they were expensive.
No doubt. That's also why they continue to have the same 5 in-house VAs. That's the only good thing I can actually say about Starfield: the dude who voices the ~~Annoying~~ Adoring Fan really hammed it up for this one compared to the same character in Oblivion.
Wake up, Nerevar!
Now, play Starfield and try to wrap your head around the fact that both of these titles were made by the same company.
I can't even put my finger on the difference. Like... They play the same. They feel the same, mechanically and performatively. And yet Starfield is boring; I have no desire to ever install it again. But I still play Skyrim and Fallout 4/New Vegas. They haven't exactly improved in what they offer, and I don't really go crazy with mods so it's not like rose tinted glasses due to being able to change the game.
The lack of environmental storytelling, the lack of emergent gameplay due to the empty worlds, the overall tone of the story where most of the world building is history and politics given to you in dry, long-winded speeches, the feeling that every single sci-fi reference is as vanilla as you can get like it was written by someone who has never actually read/watched anything in the genre they just have secondhand knowledge of it from hearing others talk about it... It all adds up to something very different from everything else they've ever done while still being in the same janky package.
It's actually kind of remarkable, in a not good way. How the hell does this supposedly project of passion have absolutely no feeling to it?
Starefield
It's been decades between them. I choose to believe none of the devs and designers (and the synergy they had) that made the games I love still work there.
Well at least designer was still there. The same one who mandated the use of procedural generation to make Oblivion's dungeons and Skyrim's radiant quests.