this post was submitted on 20 Feb 2024
1 points (100.0% liked)

Godot

5873 readers
3 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

My solution is shader based. The object inside the cube is visible when viewed trough a "portal".

You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals

top 4 comments
sorted by: hot top controversial new old
[–] [email protected] 0 points 8 months ago (2 children)

Did you forget to push it? I'm only seeing a gnu license file and that's that

[–] [email protected] 0 points 8 months ago

I haven't noticed that I was working on master instead of main. Merged it to main now

[–] [email protected] 0 points 8 months ago (1 children)

It's on master. Which is a bit confusing because OP also has a main.

[–] [email protected] 0 points 8 months ago

Not anymore! Merged it to main.