this post was submitted on 12 Oct 2024
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[–] [email protected] 80 points 5 days ago (8 children)

Have they played their own games?

Bethesda RPGs are fun. But I'd say they are far from "perfectly tuned." Always found them to be wonky, clunky, bug-riddled.

When was the last RPG they released that didn't require tons of patching?

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[–] [email protected] 21 points 5 days ago (4 children)

They just dont want to invest the time to overhaul the engine or start from scratch. Even Call of Duty managed to do this.

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[–] [email protected] 43 points 5 days ago (2 children)

The problem with the latest Bethesda games has not been the engine. It’s the writing and the design choices

[–] [email protected] 30 points 5 days ago (3 children)

the writing, yes

but if their engine is "perfectly tuned" then that means their engine is informing their design

they can't make good design choices because they have to work within the limitations of an over-fitted engine

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[–] [email protected] 2 points 5 days ago

Perfectly tuned my bubbley ass bro

Just give this over two decades old crypt of an engine up already

[–] [email protected] 17 points 5 days ago* (last edited 5 days ago) (1 children)

I think they (and by that I mean management) just don't want to spend the time getting the developers themselves up to speed on a new system. They've used the current one for so damn long, they likely based all scheduling on the fact that most of the people working there know it inside and out.

They've probably also put considerable work into the next project already and don't want to start over.

[–] [email protected] 29 points 5 days ago (5 children)

They've probably also put considerable work into the next project already

fallout 4 was 9 years ago, and people wanted them to switch to a new engine then

you're right, of course, but good lord have they had ample time to course correct since then

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[–] [email protected] 27 points 5 days ago (1 children)

josh sawyer has said their engine has the best content creation pipeline he's worked with, which is probably why they're reluctant to give it up

but surely at this point they have to be doing something in the background to move to a different one. i seriously doubt they didn't try to get space-to-surface flight working, but evidently the engine didn't let them...which is more or less the same story as every other time they've tried to break out of the mold they've carved for themselves. it always ends up a janky mess.

whenever they build out actual new mechanics for the engine, like the settlement building in fo4, or the space flight in starfield, they're always just grafted on, rather than being interwoven with existing systems.

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[–] [email protected] 20 points 5 days ago (1 children)

People really need to understand what an engine is before complaining about it.

[–] [email protected] 27 points 5 days ago (10 children)

counterpoint: if it isn't the engine holding them back, then everyone left is just fundamentally bad at designing games (i'm not counting "let's just copy what we designed last time" as design), and that's worse

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[–] [email protected] 5 points 5 days ago (5 children)

It makes sense. It would be pretty costly to train everyone there on a new engine and tweak the new engine enough to play nice with the kind of games they want to make.

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[–] [email protected] -5 points 5 days ago (1 children)

Perfectly tuned is not the right environment for creativity.

[–] [email protected] 2 points 5 days ago

"perfectly tuned" means their game engine is coupled to their game design, which yeah, more or less makes genuine creativity impossible

not to mention the psychological factors, like the hurdle of convincing higher ups to try something new when simply not doing that is 10x less work

[–] [email protected] 30 points 5 days ago (1 children)

Perfectly tuned to churn out mediocre crap. Checks out.

[–] [email protected] 9 points 5 days ago (1 children)

Mediocre fun crap, please.

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[–] [email protected] 86 points 5 days ago

Sounds more like “We’ve tried nothing, and we’re all out of ideas!”

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