Ubisoft is worse. I swear, AC mirage has the same issues, glitches and bugs that it has had since the first game. Switch the engine and rebuild from the ground up already. Stop releasing the same game reskinned
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We have seen how that ended on Halo Infinite...
Same game engine that had me spinning uncontrollably during the unskippable opening credits on a fresh install?
Bethesda, my hand is perfectly tuned for my dick.
That doesn't mean it's preferable to a moist orifice.
I do think they have a point: there's not many other engines I can think of that are quite as 'tangible' as theirs. Every object has its physical place in the world and can be picked up, manipulated,... in a way that's unlike other engines where the world just feels more static.
Bethesda. Guys. Gather ‘round.
I really love your types of games. I admit I haven’t played through all of the most recent ones, but I’ve structured my PC builds around the Elder Scrolls series since Morrowind. I took 100 hours to play through Skyrim, then I took 200 hours to play through Skyrim VR. And you can tell business daddy that I even used a WMR headset to do it.
Your engine has enabled some great gaming experiences for me. I am not writing this comment to shit on your engine. Thank you for making it.
But we should all be clear with each other that to suggest it is “perfectly tuned” in any meaningful way makes you sound like you’ve lost touch with reality. I get that the dev tools and your process may be nice behind the scenes, but from the consumer side, damn no.
If they lean any harder into the sunk cost fallacy they're going to be walking on the bottom of the ocean.
OMFG can they not learn anything?
Is that the same engine they used for Star Field? Because I can hear the creaking from here. It's absolutely time for a new engine.
Yes, the same they've been using since Morrowind.
the tech debt effect is hilarious