this post was submitted on 11 Oct 2024
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PC Gaming

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[–] [email protected] 23 points 1 month ago* (last edited 1 month ago) (1 children)

And for the peoples who do not want to fill the cookies form

$49.99/ £39.99

[–] [email protected] 4 points 1 month ago (2 children)

Use Noscript. It's quite surprising how many articles can actually be read without allowing any Javascript and cookie forms won't show up (it often is annoying though, so I cannot seriously recommend this).

[–] [email protected] 1 points 1 month ago

Yeah... It's annoying to start but I've got a pretty good white-list for Javascript now.

[–] [email protected] 3 points 1 month ago

Imnersive view on firefox works well for those sites too

[–] [email protected] 6 points 1 month ago

The switch version runs on yuzu FYI

[–] [email protected] 1 points 1 month ago (2 children)

Silent Hill 2 does cost as much as a brand new game. Where were the complaints about that?

[–] [email protected] 10 points 1 month ago

A remake vs a port.

[–] [email protected] 3 points 1 month ago

First, whataboutism doesn't mean you cannot criticize something. Second, less people give a shit about Silent Hill than they do about Red Dead.

[–] [email protected] 2 points 1 month ago (1 children)

It's like they didn't know what emulators are. Weird.

[–] [email protected] 0 points 1 month ago

Funny, Lemmy keeps telling me emulators are not for piracy yet here we are

[–] [email protected] 22 points 1 month ago* (last edited 1 month ago) (1 children)

The secret ingredient is....

Piracy

[–] [email protected] 27 points 1 month ago (3 children)

On the one hand, this is bullshit. A 14 y/o game shouldn’t cost more than its successor. On the other hand, I remember reading, the reason for RDR having never been released for pc (until now) was that the version of the RAGE engine they used was based on the one from GTA IV but severely modified with features that were originally meant for the version of the engine that would ultimately power GTA V. Those modifications apparently weren’t documented particularly well, making it unprofitably difficult to port to PC at the time. So my guess is, that the steep price isn’t just corporate greed but to some extent actually for a lot of work making sense of a 14 year old frankenstein monster of an engine and getting it to work well on modern architectures.

[–] [email protected] 9 points 1 month ago (2 children)

If they only released RDR on PS3, this explanation might make sense as the engine would be heavily optimised for PS3. But they also released on Xbox 360, which is the closest console platform to Windows in terms of architecture. It wouldn't have been that expensive to port.

[–] [email protected] 7 points 1 month ago (1 children)

To windows, sure. But the 360 and PS3 have PowerPC processors while PCs and modern consoles have a very different architecture (x86). And porting to that is more effort.

[–] [email protected] 3 points 1 month ago (1 children)

That applies to all ports from PS3 then, doesn't it?

[–] [email protected] 3 points 1 month ago

Of course. But usually you’re not porting 14 y/o spaghetti code

[–] [email protected] 13 points 1 month ago (1 children)

I think there must be a degree of truth to the spaghetti code backstory, otherwise Rockstar would've just ported it already and raked in the cash

[–] [email protected] 4 points 1 month ago

The one thing that could cause serious porting pain would be the need to support high/variable frame rates. That could require a whole bunch of code to be refactored.

[–] [email protected] 4 points 1 month ago (1 children)

You're right in the first half. I don't see why anyone should pay more for inefficient work. I don't want to go to the mechanic who drags his feet and bills me for an extra 2 hours of work that wasn't necessary.

[–] [email protected] 3 points 1 month ago

Oh absolutely. Anyone who wants it should wait for a sale at the very least. You‘ve waited 14 years, you can wait a few more months.

[–] [email protected] 13 points 1 month ago (1 children)

And it's the gamers problem that rockstar is shit at documenting their own engine? It's not like they used someone else's engine that went out of business, it was their own code.

Just makes me have even less faith in the near non existing faith I have in this company

[–] [email protected] 5 points 1 month ago

It‘s the gamers' problem that they complain but then buy it anyways for that price instead of waiting until the game is on sale. Rockstar has no reason not to charge full price, as long as some idiot pays it. All I‘m saying is, that greed isn’t the only reason for the price, if that interview I read was to be believed.

[–] [email protected] 7 points 1 month ago

This is what we deserve really, we keep letting it happen

[–] [email protected] 29 points 1 month ago (1 children)

They can get fucked with that stupid as launcher

Never again...

[–] [email protected] 2 points 1 month ago

Some username squatter stole my gamer tag (which is wholly unique, pronounceable in English but utterly gibberish) on Rockstar's stupid account system, and RDR2 being a single player game I was already pissed off. Then the settings required a restart of the game to change even the littlest things, like turning on captions, except the settings would never save.

So I got a refund and went to the high seas, got a version of the game that actually works and doesn't require an unnecessary account login, and I'm playing in 10 minutes.

AAA game publishers don't even make games anymore, they just sell user data.

[–] [email protected] 5 points 1 month ago* (last edited 1 month ago)

They got that money bug

[–] [email protected] 16 points 1 month ago

As I did with every other Rockstar game I have ever paid for, I'll get it on sale. I've never really been a hardcore fan anyway. And I have such a backlog of games that by the time I'd get around to playing it, it will probably be on sale.