this post was submitted on 07 Oct 2024
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Starfield

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The harsh reviews and criticisms are not landing in Bethesda like you think they are.

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[–] [email protected] 0 points 1 month ago* (last edited 1 month ago)

The greater sin for me was that Starfield laid bare all the flaws with every other Bethesda game.

  • The pseudo-choice that doesn't really make any difference to the story. You can do every faction's quest line. Making a choice doesn't preclude you making a different one once that quest line is done, nor does it have any effect on those other questlines going forward. Choosing the Freestar Rangers should, if not preclude you from joining the commonwealth, then at least have come up in the conversation when you're trying to convince the Freestar Ambassador to open the archive (for example).

  • The inevitable stat building in the same direction because it's simply the easiest way to play the game. You always end up a stealth archer. You always end up a sneak sniper, etc... You can try your best to spec for something else early on, and then quickly realize that it's not really all that much fun.

  • The impermanence of being a bad guy. Pay your bounty and suddenly everyone forgets.

In other Bethesda games, the storylines and atmosphere and sidequests were generally enough to forgive this kind of thing. But Starfield was so humdrum that you couldn't help but be annoyed by the same quirks that you forgave in other games.

[–] [email protected] 0 points 1 month ago

I wonder how much overlap said fanbase has with the generic "Bethesda Softworks" fanbase, and how much of said fanbase has played other open-world RPGs released in the last decade.

[–] [email protected] 0 points 1 month ago

The reviews on starfield, at launch, weren't actually all that harsh. Even now it has an 83 metacritic.

[–] [email protected] 0 points 1 month ago

Bethesda, my dick has a fanbase of one.

[–] [email protected] 0 points 1 month ago
[–] [email protected] 0 points 1 month ago

Albeit a veylry very very small one

[–] [email protected] 0 points 1 month ago (1 children)

The most infuriating thing about Starfield is its potential. Another year to flesh out the system with a few interesting spots and work out the NPC quirks and that alone would bump it up from high C tier to B. Fundamentally the game just could have been amazing and that is perhaps the biggest reason why I'm, at least, so disappointed by Bethesda. Lots of honestly rather little issues that culminate into a mediocre experience that can and does often get boring quickly.

[–] [email protected] 0 points 1 month ago

Kinda with you on this. I'm stilling playing Starfield, and I still think it's fun. But it isn't "great" and it could've been with a bit more attention to detail.

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (3 children)

I wonder how many people regret their purchase like I do. I played 30 hours, dropped out and haven't looked back. It wasn't a terrible game, just not something that clicked with me in any way. If it weren't for the steep price I would not have forced myself to keep playing even that long, I was bored very soon.

I thought I could try the expansion on Game Pass, but turns out they only sell it and do not give it to Game Pass users for free, so I am not resubbing Game Pass and definitely not buying the DLC for another 30€. What a weird decision of them, could have given the game a new push of players.

Even when I look at the mods available I am just not drawn to it.

This is only the second game that I regret buying on release (not the pre-release, I was at least not that hyped) or at all since Watchdogs 1, but that I enjoyed in the end, it was just not what I had hoped for but still carried me to the end credits. I don't think I will see them for Starfield ever.

Glad that it has a fan base, just sad that it isn't for me.

[–] [email protected] 0 points 1 month ago

I got the game for free with a video card, and it being bundled played no part in the decision making process to get the card.

So that gave me some leeway to play it and laugh at the absolute dogpile of it without being burdened with the crushing reality of having paid $60+ dollars for it.

[–] [email protected] 0 points 1 month ago

Big agree. I bought it day one because initial reviews were good. Remember people saying Bethesda cooked? Played it till 6AM that day. A week later I booted it up again, and... After a few hours, I stopped and never opened it again. I don't know exactly why. It's exactly what we expected - Skyrim in space. But I think the realistic space-explorer fantasy and not very gripping story or characters just didn't appeal to me as much as i thought it would, and made me want to play TES instead.

[–] [email protected] 0 points 1 month ago

Same boat. 24 hours before I realized there is nothing worthwhile about the game and haven't looked back other than to see the steam review score every now and then.

Funny thing though I have a friend who has put in dozens of hours since the expansion dropped.

[–] [email protected] 0 points 1 month ago

I like the game but the latest DLC is utter crap, I'm not paying $30 for that.

[–] [email protected] 0 points 1 month ago

I mean… Trump has fans. So… let’s not run to the “fans = good” equivalency.

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago)

I mean, it was ok and I quite enjoyed it.

But, I’ve played Skyrim through probably a dozen times. Fallout 4, 3, NV likewise. I might play the Starfield DLC but I struggle to imagine I’ll play through the whole game start to finish ever again.

[–] [email protected] 0 points 1 month ago (1 children)
[–] [email protected] 0 points 1 month ago

It's Starfieldin' Time!

[–] [email protected] 0 points 1 month ago (3 children)

...is this fan base in the room with us now?

[–] [email protected] 0 points 1 month ago

there are dozens of us!

[–] [email protected] 0 points 1 month ago (2 children)

I think I'm the only person not afraid to say I like it. I thought it was a very good game.

[–] [email protected] 0 points 1 month ago (1 children)

The faction quests were fantastic, and the lockpicking system was the best of any system I've ever seen in a game. Gunplay was decent.

Outside of that, they missed hard. Traveling was just loading screens. Planets were meh. Outpost building SUCKED and you basically had to choose whether to settle down into a run and farm upgrades or ng+ and chase powers.

[–] [email protected] 0 points 1 month ago (2 children)

I played Cyberpunk again for the first time in a while and was thinking about how something simple like getting out of my car and taking an elevator up to an apartment had zero cutscenes. In Starfield it would have been a cutscene getting in the car, a loading screen for driving, a cutscene exiting the car, a loading screen entering the building, a loading screen entering the elevator, a loading screen entering the apartment...

[–] [email protected] 0 points 1 month ago (1 children)

starfield does have a car and no loading screen is needed to get in it

[–] [email protected] 0 points 1 month ago (1 children)

have land vehicles been added? I'll get on again if so, travelling around planets would have been so much better with a car or bike

[–] [email protected] 0 points 1 month ago

yes they have, to get the REV-8 go to any port and talk to the ship services technician. its really fun to ride around in and they even added lines for followers including some referencing sarah morgan's constant disliking of things

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (1 children)

I'm an old gamer (since commodore 64) so I could care less about loading screens. They don't take from the game for me. But I also see how a younger gamer wouldn't like that.

Edit: Also haven't played cyberpunk yet. Is it recommended on PS4? Or should I wait til I get my PS5 or gaming PC?

[–] [email protected] 0 points 1 month ago

The loading screens were unavoidable back in maybe 2005 when they released Oblivion. But now it's 20 years later and it's pretty crazy that they are still dealing with the same limitations where the game is split up into zones with a max of like 12 NPCs each before you have to load in a new zone.

I understand it's mostly due to the way they handle everything as a physics object in the game, but it's hard to believe the gameplay sacrifices they are making just so I can dump like 100 cheese wheels or whatever on the ground and watch them roll around.

[–] [email protected] 0 points 1 month ago

I just couldn't get into it.

[–] [email protected] 0 points 1 month ago
[–] [email protected] 0 points 1 month ago

I mean, the NG+ mechanic is handled incredibly well.

The rest of the game is decent, but it's definitely geared towards kids. Probably the "cleanest" modern rpg, there's still some drugs/booze, but that's pretty much it. And while you can be evil, there's not a single evil companion. It's like a PG fallout in space.

But considering all the bad things I heard about it. I was really surprised with how good of a game it was.