this post was submitted on 27 Sep 2024
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[–] [email protected] 1 points 1 month ago

Is anyone around that could invite me?

[–] [email protected] 4 points 1 month ago

In addition to this, Valve is also becoming involved in restructuring the Wayland Protocols, called Frog Protocols.

What is the significance of the Frog?

Surely these things are related somehow?

[–] [email protected] 17 points 1 month ago* (last edited 1 month ago)

Ah. The ARMA method of dealing with cheaters and pirates by turning them into a random animal that can't use guns.

I approve as long as it's not broken like it was in ARMA and triggers even if you're not cheating with a legit copy of the game.

[–] [email protected] 18 points 1 month ago (1 children)

What did the frogs do to deserve this? 🐸

[–] [email protected] 10 points 1 month ago (1 children)

First the water turned them gay, now this. Frogs can't catch a break.

[–] [email protected] 3 points 1 month ago

And before all that: The french

[–] [email protected] 45 points 1 month ago (1 children)

Now this is the kinda AC I can get behind, not that BS kernel level shit

[–] [email protected] 47 points 1 month ago (2 children)

I liked the whole "send cheaters to their own server shard with other cheaters" approach that showed up a while back

[–] [email protected] 9 points 1 month ago

The dark souls 2 pvp tournaments held on the cheat servers were fun to watch.

[–] [email protected] 13 points 1 month ago

I like this, but let me frog them first

[–] [email protected] 32 points 1 month ago* (last edited 1 month ago) (1 children)

It's a funny response but it also makes me sad that this game is already being infested with cheaters.

[–] [email protected] 16 points 1 month ago (1 children)

That's sorta a given for games in alpha. It would be weird to code an extreme anti cheat when you don't have any of the gameplay systems even set in stone and tons of things can still change. A basic one works fine for now.

[–] [email protected] 8 points 1 month ago (2 children)

There is no functional anti cheat system. Its an inherently unsolveable problem as long as there are private computers that are not under full company/state surveillance. This is what consoles try to be but those suck ass.

[–] [email protected] 1 points 1 month ago (1 children)

There's no inexpensive functional anticheat system ftfy

[–] [email protected] 3 points 1 month ago (1 children)

Explain. Throwing money at an unfixable problem doesnt magically make it fixable. Any conceivable piece of anticheat software or hardware can be circumvented as long as it is running clientside.

Even if you fully controlled the computer running the game, there are already external cheat system that use the video output to give you aimlock by taking control over the input devices.

[–] [email protected] 0 points 1 month ago (1 children)

You don't run it clientside

[–] [email protected] 3 points 1 month ago (1 children)

You’re talking about running everything other than graphics rendering (not graphics compute mind) and UI input server side, including physics?

Apart from the fact that this would be inherently expensive as you mentioned, it would also require extremely fast internet with extremely low ping or jitter.

It would also not prevent aim botting, bots in general, or input related exploits like macros and “turbo mode”.

I’ll just reiterate what they said. There is no such thing as a perfect anticheat. It is impossible.

[–] [email protected] 2 points 1 month ago (1 children)

Nah you just do heavy statistical analysis on data that already gets streamed from the client.

Here's a better explanation than I could provide:

https://www.i3d.net/ban-or-not-comparing-server-client-side-anti-cheat-solutions/

What they could do is set a player surveillance system that tracks game by game averages on hundreds of different metrics like critical hit accuracy and prehit mouse acceleration and compares them to a baseline and any time any player stat moves past the average the system will increase their scrutiny level and perform more advanced analysis on them.

Another thing that could happen is the server could submit ghost data to suspicious clients and honeypot the cheat software into reacting to it.

You could also train an ML model on your game to watch highly suspicious players.

[–] [email protected] 3 points 1 month ago

There are already hardware solutions that can bypass those. Utilize video output from a PC, interrupt user input to react, add in humanesque delay. There’s no reason cheat software has to be as blatant as Minecraft auto fight cheats.

Can they be caught? Sure. Human pushes the limits too far, manual checks to see if you react like a human, etc. but you’re talking about a 100% effective anticheat, and I’m telling you there is no such thing.

It’s like claiming you can make an internet connected device that is “unhackable”.

[–] [email protected] 2 points 1 month ago

Fair enough.