this post was submitted on 27 Sep 2024
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[–] [email protected] 3 points 1 month ago

Not gonna lie I was very biased against this game due to its track record with epic exclusivity, but I've heard great stufd about it and been having lots of fun so far

[–] [email protected] 3 points 1 month ago* (last edited 1 month ago) (2 children)

I tried it to see what it was like and didn't like it, but it's hard to deny the quality that it's there. I liked the exploration better than the factory stuff. I know that it is called satisfactory and not satisexploring.

[–] [email protected] 4 points 1 month ago (2 children)

I liked the factory stuff until it got too complicated for me lol

I've built and destroyed and rebuilt everything like 5 times after unlocking new things and it just got too overwhelming the last time I felt like I had to destroy my stuff.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

I am sort of in the same boat, because the game gradually unlocks improved recipes, I end up rebuilding and rebuilding the factory over and over.

Going vertically doesn't really help, you have to re-plan and rebuild the layout every time some new technology unlocks. And (re)building in first person perspective, is rather fiddly. I doesn't help when better tools are only available in later tiers, when I get fed up rebuilding the factory over and over before I even reach it.

I am fine with iterating over designs, but I get fed up when I cannot create a modular design, change it once and update all instances of that design in on go. Instead I have to manually rebuild everything.

ShapeZ 2 also has a similar problem, but they at least offer copy&paste early in game.

For Satisfactory I am waiting for mods to hopefully make factory building less cumbersome.

I would prefer if Satisfactory would focus more on designing new factory modules and optimizing, scaling up existing ones. So a first milestone would be, create 30 iron plates per minute, next 30 iron plates/min and 30 iron rods/minute, then both of those and copper wires 30/minute. The maybe 120 plates, 30 rods and 30 wires, and so on and so forth. That way the player doesn't remove their factories, just and new ones or optimize/scale up existing ones. Together with a way to create, modify and instantiate blueprints, organized in a library, the boring and fiddly/gridy stuff of (re)building the factory is lessened. Also avoiding copy and pasting factories, by creating sub-designs and instantiating them would be great.

[–] [email protected] 4 points 1 month ago (1 children)

If you ever give it another shot, I'd highly recommend going vertical with your factories. You can do each step of a production chain in a different floor to keep your factories smaller. As the machines in the game are very large, verticality helps a lot with the space management. Another tip to make it less complicated would be to use the satisfactory tools website. There you can specify production per minute for an item and it lists you the whole production chain.

[–] [email protected] 2 points 1 month ago

Ya I did go vertical in my last attempt, but I could only fit 24 smelters on the first floor and then got to tier 5 and unlocked more stuff which put me over the edge of needing more I needed to build a second factory or a new floor on top with more smelters and it just got super complicated for me, needing to send ore to two different spots and organizing the ingots going everywhere I needed. I also have a thing about organization, symmetry, and logic and I just could not find a "satisfactory" way to build it knowing once I unlocked a new tier, without knowing what I would need ahead of time, everything I built would probably need to be redone at some point again

[–] [email protected] 3 points 1 month ago (1 children)
[–] [email protected] 5 points 1 month ago

No, I really dislike random generated stuff. I like stuff like subnautica, and this has similar vibes.

[–] [email protected] 12 points 1 month ago (1 children)

I used to hold up Squad and Kerbal Space Program as the gold standard of early access campaigns, but Coffee Stain Studios blew them out of the water. The update trailers alone have been worth the price of the game.

[–] [email protected] 4 points 1 month ago (1 children)

This trailer is my favorite even though it’s old now.

Tap for spoilerIt’s when they added pipes to the game.

[–] [email protected] 3 points 1 month ago

Man during my play time on this I wasnt tracking updates and this shit broke EVERYTHING for me as coal worked without water previously. It was so borked I just washed my hands of it and started over but gaaaaah did that SUCK

[–] [email protected] 11 points 1 month ago (1 children)

Probably one of the most in-touch devs with their community and they've been super transparent and consistent throughout their entire early access journey. They basically showed how early access should be done in the best possible way. Been playing 1.0 for awhile but am a bit intimidated knowing I need to rebuild my trash 'factories' lol.

[–] [email protected] 5 points 1 month ago (1 children)

Lasagna dreams, spaghetti reality.

[–] [email protected] 5 points 1 month ago

honestly the straight option for Belts has been a life changer for clean factories

[–] [email protected] 5 points 1 month ago

I knew I would play this like a crack addict considering I put well over 1000 hours in Factorio, but was waiting for release. I slipped back to my 3am bedtime...

[–] [email protected] 15 points 1 month ago* (last edited 1 month ago)

That game has done physical harm to me from the amount of time I've played it in the last few weeks.

[–] [email protected] 39 points 1 month ago (1 children)

I’m also surprised how much the full release has taken off. One of my favourite things has been watching streams of people 100% new to the game to see how they solve things.

I was skeptical of the alien tech but dimensional depots rule.

[–] [email protected] 3 points 1 month ago

You can solve things? I had bought it and was waiting for release... and now I'm just building lots and lots of conveyors. I sort of have this fun idea to create a Mr. Bones ride with them... using clipping to push the character onto the next conveyor sliding along to the first.

[–] [email protected] 30 points 1 month ago (3 children)

I literally repurchased the game on Steam at release 100 percent because I wanted to support them further. Having one less reason to ever use Epic was just an added bonus. If you love factory games and want to try something new, I recommend Satisfactory, HIGHLY. It does things differently than other factory games, but none of it is a downside. You still build your factories, but there's so much more depth to everything. I feel like the difficulty curve on it would be brutal for players new to the genre, but if you're experienced with factory math, this game is amazingly well done. I believe I have over 700 hours and I'm doing another playthrough solo, and another with my son. It's that good.

[–] [email protected] 4 points 1 month ago

I played 100 hours before I found out Sprint was shift. And I loved every minute of it

[–] [email protected] 13 points 1 month ago

I also like the fact that they give you options to use an epic account, steam account, or just direct ip if you wanna play with friends.

[–] [email protected] 18 points 1 month ago (2 children)
[–] [email protected] 23 points 1 month ago (2 children)

Golf is inefficient. The factory must grow.

[–] [email protected] 2 points 1 month ago

How else are the golf balls going to be efficiently put into their homes

[–] [email protected] 6 points 1 month ago

I read this as Seven of Nine

[–] [email protected] 19 points 1 month ago