Nice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn't scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection.
this post was submitted on 22 Sep 2024
1 points (100.0% liked)
Rust
6005 readers
4 users here now
Welcome to the Rust community! This is a place to discuss about the Rust programming language.
Wormhole
Credits
- The icon is a modified version of the official rust logo (changing the colors to a gradient and black background)
founded 1 year ago
MODERATORS
Thank you, yes that surprised me too. I know that they've made some improvements so I'm expecting them to be available in a newer release, then I'll try it again.
Is there a link to the blog somewhere?
Sorry, not sure how that happened! Yes, here it is: https://blog.polaris64.net/post/verlet-physics-playground/