this post was submitted on 31 Aug 2024
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For about a year, Jam2go has been uploading videos showing and explaining the real-time effects he's been using in his games, like that 00s digital camera look. That's interspersed with silly tangents like figuring out exactly where popular songs take place.

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[–] [email protected] 6 points 2 months ago (1 children)

Star Citizen is another game that has implemented this level of detail, you just can't smash the screens, yet...

https://www.youtube.com/watch?v=elsYrQ0uPKc

[–] [email protected] 5 points 2 months ago (1 children)

I bought SC years ago when I was a single freshman kid in college. I now am a grown adult with a family, a home, career, a stock market portfolio and a 401k retirement fund. When the fuck will that God dammed game fucking release?

[–] [email protected] 3 points 2 months ago

I think the going saying at this point is "2 more years".

They've definitely continued to pump out more features over the years. And some players have finally gotten to test out jump points to the next system "Pyro"... But I could easily see them continuing to develop this game for another 3-5 years before we see it in beta.

[–] [email protected] 7 points 2 months ago (1 children)

I remember this one! Great video, and very cool effect too.

I suppose he explains it in the video, I don't recall, but with regards to the title, these are CRT televisions, they don't have pixels.

They shoot an electron beam in horizontal sweeping lines across a mask behind the glass to achieve their image. Way more analogue than pixels.

But yeah, this video is a wonder to behold, do check it out :-)

[–] [email protected] 9 points 2 months ago (1 children)

They absolutely have pixels. They aren’t directly addressable but they exist.

[–] [email protected] 2 points 2 months ago

They're kinda addressable in that the electron beam scans across a line, and every through each line, with a pulse activating the (iirc phosphor) at the pixel for the desired colour.