this post was submitted on 30 Aug 2024
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(EDIT: Some people asked, so I created a community for the game here too with some useful links on the pinned post: [email protected])

Hello there, Lemmy! It's been a while since I last posted here, and a lot has happened since!

First off, we're once again inviting new players to our third closed beta wave. If you're interested to give it a try, you can apply to the beta by following these instructions. If you feel like you want to support the development and want to gain access immediately, you can do so here.

I started this project more than two years ago as a hobby while studying Computer Science in the university. I have ADHD and finding motivation to be active is tricky, but gamification works really well for my dopamine craving brain. I first off tried the games on offer from Google Play, but they all either had horrendous monetisation (MTX, ads, or both) or were too distracting. Especially GPS games usually need you to have the game open all the time while you're trying to enjoy being outside and they also pose privacy concerns.

So that's when I started to think of what would do the trick for me, and combining my life long RuneScape addiction into fitness seemed like the obvious choice. And I'm happy to say that I've definitely been walking nearly three times as much this year compared to last year.

WalkScape in nutshell is a game where everything that happens in the game requires you to walk. So if you want to explore or travel to a location, want to chop some trees, or you want to craft stuff - everything needs steps. You set your character to do what you want, and then go for a walk. The game counts your steps even when it's closed, and you can open it ip when you're taking a break or back home to see your progress and maybe switch what you're doing.

The game doesn't use GPS, so you can walk on a treadmill. And it can track your steps when you don't have internet connection, and only when opening the game needs you to be connected.

Here's what we've added in the last three months since I last posted:

  • Achievement system with almost 50 achievements. And an achievement rewards track, giving you unique items or cosmetics for your progress.
  • Social features. You can add friends in the game and have your personal leaderboards with them.
  • A new underwater realm (that has merfolk!) with a bunch of new locations, more than hundred new items, new crafting recipes, activities and more.
  • Realm reputation system. You can become famous in any of the four fantasy realms we have now and gain rewards for doing so.
  • Job boards & jobs. You can accept jobs that function as miniquests and gain rewards and reputation for completing those. These work as an item sink in preparation for player trading which is what we're working on next.
  • Privacy features. These are all opt-out, so your steps and profile are hidden from others unless you specifically want them to be visible.
  • And a lot more!

As always, I'm happy to answer to any questions or feedback you may have about the game. Also from last post, I know many users here might have GrapheneOS, and the game seems to be running on it fine if you run it sandboxed.

Keep walking, and stay hydrated! ❤️

Some pictures:

Edit: small errors and had the same picture listed twice

Edit 2: I created an official community for the game here on Lemmy [email protected] after many people asked for it. For official development blogs, I still recommend to check WalkScape Portal as I can't promise we can post them here as well. But we'll see!

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[–] [email protected] 3 points 2 months ago

Suggestion: add other exercises. I can’t walk much because the impact is bad for my mangled knee, but biking is fine.

[–] [email protected] 5 points 2 months ago (1 children)

I've been wanting a game like this for years!! As soon as Pokemon Go came out I thought it would be awesome to have a similar game that was offline or less Network dependent that modern AR games.
Like you level up and gain experience by walking around but you don't have to live in a city or busy area to play. You don't have to have the social element of say Pokemon Go or Wizards Unite to play and have fun.
The entire point is to have a game that ties the fun elements of gaming with the real world effects of exercise!
Thank you for this I'm excited to keep up with the progress 🙂

[–] [email protected] 1 points 2 months ago

Thank you so much for the write up! Glad you like it the concept, and I hope you'll enjoy the game as well ❤️

[–] [email protected] 5 points 2 months ago (1 children)

I'd love to buy the game if it was free software. What license does it use? I can't find one on the site so I'm assuming it's an all-rights-reserved situation.

[–] [email protected] 9 points 2 months ago (1 children)

All rights reserved, the footer on the web page has this.

It's not really viable to run a game studio with developers and artists who work full time to create free games. I wish it was

[–] [email protected] 3 points 2 months ago

It’s not really viable to run a game studio with developers and artists who work full time to create free games.

I'm not asking for people to make their games free as in price, but rather free-as-in-freedom. Osu for instance is an open source game and they're thriving. So it is possible to do so.

[–] [email protected] 5 points 2 months ago (1 children)

I got in a week or so ago and immediately started walking a ton more than usual. It was also great timing because I'm in Paris at the moment, so I'm walking so much every day and leveling up like crazy as a result.

[–] [email protected] 1 points 2 months ago

Awesome to hear, glad you'r enjoying the game ❤️

[–] [email protected] 9 points 2 months ago (1 children)

I love this and I haven't even used it yet! 😅

A few things:

  • I love the idea of paying one-time to play offline, but it's not currently very possible to do in-app purchases on a ROM like GrapheneOS, which you mentioned in the post as being something users (myself included) have. Will there be a way to pay outside of the in-app purchase dialogue to get access? (i.e. donate through bmac, then link account to app temporarily to confirm) I'd definitely like more of my money to go to you, rather than a play store fee.

    Additionally, will there be a direct APK download at all, or will it only be available through the Play Store? (obviously privacy-preserving frontends like the Aurora Store exist, but it's nice to have an APK download too 😊)

  • Thank you for making privacy the default setting, while still letting users share more if they want to. This is something I always love to see!

I'd 100% sign up for the beta right now, but since my GrapheneOS phone doesn't have the ability to use the Play Store beta features, I'll hold off on that so I don't take someone's spot :)

[–] [email protected] 5 points 2 months ago (1 children)

Thank you so much!

Depending on how the legislations now post-DMA go, it might be possible to also handle payments throughout our Portal instead of app stores. The app stores, especially Apple's, has still a bunch of rules in their ToS about this where they might remove the game entirely if you're not using their payment system. Android is slightly more lenient on this regard though.

The cuts Patreon already takes (a whopping 14% in total, after which we then play VAT) already affects us enough that I would definitely love to rather have my own systems, but also they offer a lot of convenience to the users that we couldn't at this point.

But overall it would be great if we could provide a direct payment system straight from Portal, as we could price that one also significantly cheaper than using Google's or Apple's systems when we don't need to pay their cuts. It's something I really want to do to be able to make the pricing as affordable as possible, and everything depends on if it's both feasible and allowed by the app stores. But can't promise this, as there are a lot of factors in play whether it's feasible to provide our own systems and if it's allowed by the biggest stores.

When it comes to direct APK downloads, maybe if we can get a good pipeline for those. I think the most realistic option is that we'll pick the one for an "extra release pipeline" that we can automate most easily to our current systems. Could be Aurora Store, F-Droid or some other depending on what kind of automation options they offer.

[–] [email protected] 3 points 2 months ago (1 children)

I'm not an expert on what automation options they might offer, but I know Aurora Store will essentially just pass through anything you do on the Play Store since it's just a frontend, and for F-Droid you can host a repo where you place any updated APK to automatically make it available to anyone linked to your repo.

I know alternative payment options are probably a nightmare to properly set up and integrate, so it may not be worth the increased cut of revenue you'd get, but I'm really glad you're considering it!

I look forward to trying the game when it comes out :)

[–] [email protected] 4 points 2 months ago (2 children)

So F-Droid can take a github repo as source? If that's the case, I could consider it much sooner than I originally thought

[–] [email protected] 2 points 2 months ago

I'm not an expert on the process, but anyone making a custom repo should be able to store the F-Droid repo on GitHub.

It looks like you wouldn't need to make the app open-source either, as it should be capable of just accepting an apk file. (and possibly auto update from any GitHub releases page, not sure on that though)

Again, not an expert, I haven't made an F-Droid repo yet myself, so I may have understood something wrong, but it looks relatively straightforward according to their guide

This wouldn't make it available to users through the default preinstalled repo in F-Droid (which is heavily privacy-focused and limited in scale) but it would allow any user to just click a link or scan a QR code to add your repo to their F-Droid app.

[–] [email protected] 3 points 2 months ago

Oh yeah, I wanted to recommend an f-droid release as well, but thought you had to open your source up for that.
I hadn't thought of making your own repository where you don't have to do that \o/

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

I created an official community for the game here on Lemmy [email protected] after many people asked for it. For official development blogs, I still recommend to check WalkScape Portal as I can't promise we can post them here as well. But we'll see!

[–] [email protected] 10 points 2 months ago

As a person who hates phones, I love this game. I got accepted into the beta a week or two ago and having a game that doesn't require me to touch my phone all the time is my favorite thing.

The only thing that would make it better is integration with other smart device step counters. Being able to play (more like progress I guess) a phone game while not even carrying my phone would be hilarious. I am sure you're getting hounded by people about this non-stop.

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago) (2 children)

Can you really only get this through a google group and google play -_- ? Please allow another ways of downloading this, like an APK download.

EDIT: Sadly the game relies on google play services it seems, so I won't be able to play the game probably. Good luck with the development o/

[–] [email protected] 3 points 2 months ago (1 children)
[–] [email protected] 3 points 2 months ago (1 children)

Does it support the new API they are uaing ?

[–] [email protected] 3 points 2 months ago (1 children)

"Service Core (GmsCore) is a library app, providing the functionality required to run apps that use Google Play Services or Google Maps Android API (v2)."

https://microg.org/

[–] [email protected] 4 points 2 months ago* (last edited 2 months ago)

The dev said it needs this "com.google.android.gms:play-services-fitness" part of the services to work, I'm trying to find a table of the things MicroG supports but I'm having a hard time x)

E: oh found it

E2: sadly not supported :(

[–] [email protected] 10 points 2 months ago (1 children)

Managing two release pipelines is already a lot, and we currently don't really have the time for supporting yet another one when 99.9% of users are fine with AppStore and Google Play. It's something I'll probably figure out at some point when we have enough time for that though!

And yeah, only relies on Google's Recording API which is part of the services. It's really annoying that they made (just recently) the pedometer APIs part of Google Services, but I can't really change that either.

[–] [email protected] 3 points 2 months ago

Yeah I saw that on discord, and it is understandable. I don't know anything much about android dev to add anything else haha
Kudos on the design of the game otherwise, it seems really awesome, I hope you will find a convenient solution at some point.

[–] [email protected] 3 points 2 months ago (1 children)

I dont have Google play store. Can I still join?

[–] [email protected] 3 points 2 months ago (1 children)

As far as I know, it's possible somehow. We currently don't have enough resources to manage additional release pipelines, so it's definitely tricky at the moment.

[–] [email protected] 2 points 2 months ago (1 children)

I understand. I mean, i can get the apk but if it requires Google Account for activation then it wont work on degoogled phones.

[–] [email protected] 2 points 2 months ago (1 children)

Recording API is local only and doesn't require a Google account

[–] [email protected] 3 points 2 months ago (1 children)

Thanks! So I pay a tier and gett aceess? 😁

[–] [email protected] 2 points 2 months ago

For immediate access that's the way, or you can also apply for the closed beta for free

[–] [email protected] 6 points 2 months ago (1 children)

I finally got in!! Very exciting

[–] [email protected] 4 points 2 months ago (1 children)

Congratulations, and welcome! Have fun walking and remember to stay hydrated ❤️

[–] [email protected] 3 points 2 months ago
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