I heard it creates latency so I hope it will be disabled in games and stuff like that.
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Triple buffering is only active if the GPU isn't keeping up with double buffering. So it will mainly only be active for lower powered devices, like older integrated GPUs.
But in games the GPU technically never keeps up.
but in games, triple buffering is the norm
Yes but usually there's an option to disable it (either in the game settings or in the GPU control panel).
Xaver Hugl, one of the KDE devs, wrote a wonderful post explaining triple buffering. Maybe check this out.
TL;DR (In the context of KDE Plasma) With all those changes implemented in Plasma 6.1, triple buffering on Wayland
- is only active if KWin predicts rendering to take longer than a refresh cycle
- doesn’t add more latency than necessary even while triple buffering is active, at least as long as render time prediction is decent
- works independently of what GPU you have