this post was submitted on 28 Aug 2024
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[–] [email protected] 25 points 2 months ago

I think thats a pretty big achievement that it runs at all on the wrong instruction set. RISC-V development really seems to have come far

[–] [email protected] 11 points 2 months ago (1 children)

I’d love to know the power draw, the article doesn’t mention it (that I could see).

It’s pretty nuts to be able to take something as complex as a video game and to run it on unintended hardware.

PS3 next?

[–] [email protected] 3 points 2 months ago

If rpcs3 uses a dynarec, then one would have to specifically be made for RISC-V. The interpreter can probably already run right now.

[–] [email protected] 13 points 2 months ago (4 children)

Were they emulating the x86 code in realtime, or pre-translating it to RISC-V in the way that Apple’s Rosetta 2 does for ARM? If the former, that is indeed impressive performance.

[–] [email protected] 5 points 2 months ago

The original blog post (linked in the article) refers to this as a DynaRec, i.e. a dynamic recompiler. So it's not exactly emulating, but nor is it the ahead-of-time recompilation that Rosetta 2 can do.

[–] [email protected] 5 points 2 months ago

Believe it or not, the article answers that question. The linked blog post from the devs has even more detail.

[–] [email protected] 7 points 2 months ago

Besides Box64, which was used to emulate x86 instructions in general, Wine and DXVK helped fill the gaps using Linux instead of Windows.

[–] [email protected] 23 points 2 months ago

I don't even care. The fact that we're at a point where it runs means a whole bunch of "step one"s have been succefully taken.