this post was submitted on 03 Aug 2024
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[–] [email protected] 7 points 3 months ago (1 children)

Wish cheat codes were still a thing. Sometimes I just need a little help getting past one part but don't have time to grind it out like I would have before.

[–] [email protected] 7 points 3 months ago (1 children)

You mean like mods that are easily accessible? God i wish.

[–] [email protected] 3 points 3 months ago

Or trainers, equally ready to access. There's even tools like wemod that offer trainers for all your games at a convenient single click.

[–] [email protected] 2 points 3 months ago

Based middle-aged lady Elden Ring player.

[–] [email protected] 54 points 3 months ago (2 children)

It's lazy game design to make a fight "harder" by just adding increasingly long periods where all you can do is dodge.

[–] [email protected] 0 points 3 months ago

Learn to parry

[–] [email protected] 44 points 3 months ago

The soulslike genre is simply bullet hell where you don't always get to see the bullets before they hit you, stuck inside a metroidvania.

[–] [email protected] 22 points 3 months ago (3 children)

The base game was way more accessible than any other Soulslike which pulled in way more players than any other soulslike and now all the players that got used to the base game are mad that the DLC is as hard as any soulslike ever has been.

I think it's hilarious seeing all the players half the item descriptions in the game make fun of.

[–] [email protected] 8 points 3 months ago (1 children)

Boiling down the descriptor to one word - “hard” - really doesn’t serve the discussion well.

Someday, I want to make “The hardest game ever made”, just to show raw inability to win is not fun on its own.

[–] [email protected] 5 points 3 months ago

You should play I Wanna Be The Guy: The Movie: The Game.

https://kayin.moe/iwbtg/

[–] [email protected] 4 points 3 months ago

That makes sense to me. DLCs come after you finished the rest so of course difficulty has to rise. It's the same in all games with an escalating difficulty and force balance I would think. Doom Eternal does the same.

[–] [email protected] 21 points 3 months ago (2 children)

All the souls dlcs have been much harder than the base games. Artorias, fume knight, ludwig and gael all stomped me until i changed up tactics. The dlcs have always been aimed at late/post game characters.

[–] [email protected] 6 points 3 months ago (1 children)

I went back to DS3 a few weeks ago and its insane how easy Gael and Friede are compared to like everything in Elden Ring.

[–] [email protected] 2 points 3 months ago

I agree for the most part but with the catch that I have almost 5x (and counting) the time sunk in ds3.

[–] [email protected] 3 points 3 months ago (1 children)

Except this time the DLC scales so being late/post game doesn't even save you

[–] [email protected] 5 points 3 months ago (1 children)

Scales off of it still, the requirement of beating mohg and radahn puts you late game regardless.

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago) (1 children)

I can beat both at level 30. I'm not confident that I have the patience to even fight a Soldier of Messmer at that level. I'd be dodging and whittling away at them for like an hour. 😩

[–] [email protected] 3 points 3 months ago

I feel the soldier of messmer is a slight exaggeration but anything bigger would definitely be an issue. They might be harder than mohg though, he has gohans dodging skill while the soldiers have and use shields.

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