this post was submitted on 26 Jul 2024
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[–] [email protected] 2 points 1 month ago (1 children)

The key thing here is that they are tools.

I asked an artist friend who is staunchly against the use of AI for art to draw a spider wearing flip flops. I generated an image of it in what took probably 30 seconds, after 3 weeks he came back with a drawing that imo is better than what the AI produced. I wonder, had my friend made use of AI (meeting half-way) could he have reduced the time it had taken and on top of that produced a better image than what the AI did on its own?

[–] [email protected] 10 points 1 month ago

I'm going to guess "no".

I'm not great at art, but I'm a senior software developer and amateur woodworker.

A saw that gets you a mostly straight cut when you need a really straight one doesn't help a ton. It might help you break things down faster so they're more manageable, but that probably actually means more waste and not a ton of time savings.

Likewise, code "copilots" right now look great at first blush, but I've yet to have it produce any lengthy piece of code that was correct. I had one snippet that I thought was great at first glance, but by the time I was done I had modified every single line of code. Some were very subtly wrong in ways that would create weird bugs.

As for art, I think AI is great at expressing a feeling, but a final piece is about details. Having it produce something that you can modify doesn't seem useful for most art workflows, and it'll trip you up on tiny details that you don't notice until later, or not at all. There have been plenty of artists tripped up by using AI for the base art and then modifying it, and the company has even published their work publicly, only to be found out by the public because of stupid AI things that slipped past. It saved them some time, but the work wasn't perfect and it cost them their job.

[–] [email protected] -1 points 1 month ago (1 children)

This has happened before with introduction of new technology, and will continue to happen in the future. Animators in the 80s and 90s probably felt the same way when computers were becoming more common place in animation studios. But the artists learned to utilized the new tools they worked with, or they fell off and stuck to their old ways, unable to keep up with the artists that adapted to the new tools. And new animation tools and technology has led to some truly incredible works of animation, that would have been simply too difficult or far too expensive to animate entirely be hand.

There's nothing wrong with old animation, by the way. I actually personally prefer it to the newer stuff thats just too clean and sterile IMO. And likely it will be that way with others. Some people will continue to like the stuff made "the old fashioned way," and others will like the new direction. Growing pains aren't called pains for no reason.

[–] [email protected] 16 points 1 month ago

Except 3d rendering didn't steal thousands of refferences from unwilling artists to exist. There are huge ethical implications with that, especially worrying to the artists.