this post was submitted on 28 Jun 2024
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Gaming

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[–] [email protected] 0 points 4 months ago (1 children)

Isn't that... like... almost the entirety of the purpose of the genre?

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago)

Ya I always figured cyberpunk got big in the 80's because it was a commentary of the hyper capitalist neoliberal policies of the era, which have only gotten stronger since then.

I've never double-checked or researched this but I always thought it made sense.

[–] [email protected] 0 points 4 months ago (1 children)

They should focus on making a functioning playable game within 3 years of launching it before they focus on preaching at its players

[–] [email protected] 0 points 4 months ago (3 children)

Odd, it was functioning just fine and entirely playable for me at launch. I put over 100 hours into my first play through without issue

[–] [email protected] 0 points 4 months ago

Agreed. It was a buggy mess, but nothing made it unplayable (unless you were playing on xbox1/ps4). Additionally, the game is in a much better state now, CDPR put a lot of effort into polishing it up rather than leaving it a buggy mess

[–] [email protected] 0 points 4 months ago

I played at launch too. It wasn't as bad as people were making it out to be, but I ran into a number of major bugs.

[–] [email protected] 0 points 4 months ago (1 children)

Kind of a given for the entire genre, isn't it?

[–] [email protected] 0 points 4 months ago (1 children)

You'd be surprised how many people's heads that goes over

[–] [email protected] 0 points 4 months ago

Somehow also CDPR

[–] [email protected] 0 points 4 months ago

so in 20 years when its released, we'll have a lukewarm statement on homelessness being "not nice" in a videogame marketed by sexualized trans bodies. awesome, thanks bros

[–] [email protected] 0 points 4 months ago (1 children)

TLDR:

The dystopian hellscape set in the future isn't as dystopian as current reality...

[–] [email protected] 0 points 4 months ago (1 children)

The video game is fairly tame when it comes to themes like this, when compared to the source material and genre as a whole.

"Cyberpunk was a warning, not an aspiration." -- Mike Pondsmith

[–] [email protected] 0 points 4 months ago (1 children)

Honestly its aspirational at this point, there's no way we'd get cybernetics IRL without them being directly remote controlable by police, companies or just rich people who pay a small fee to watch poor people hit themselves.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago) (1 children)

Isn't that part of most cyberpunk lore? That they have to hack those attachments or get them at shady backyard shops, because they would originally be under control of the big company that controls everything and also provides security?

I'm not much into cyberpunk though, so my impression might be off.

[–] [email protected] 0 points 4 months ago

Most cyberpunk tends to handwave it, consider the sheer amount of crime in such settings but generally no one every has their implants shuttdown unless its by hacking. In many settings it doesn't even need a wireless connection (shadowrun) but IRL we're almost certainly going to end up with always online implants for the soel purpose of control.