this post was submitted on 27 Jun 2024
179 points (92.4% liked)

Games

16722 readers
534 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
(page 3) 8 comments
sorted by: hot top controversial new old
[–] [email protected] 7 points 4 months ago* (last edited 4 months ago) (7 children)

I think some people are just frustrated that the majority of the new cool weapons/ashes are locked behind difficult content. If you are too rusty to clear the initial difficulty wall, you'd be restricted to very little stuff after buying the $50 dlc.

That being said, a castle skip already exists so you can go collect the Smithscript series and Anvil Hammer - without killing a thing - as long as you explore hard enough!

load more comments (7 replies)
[–] [email protected] 5 points 4 months ago* (last edited 4 months ago) (3 children)

The base game lures in newcomers by being the easiest one of the bunch; then the DLC kicks it up to Dark Souls 2+Ringed City difficulty and those newcomers are getting a taste of what the real game is and can't handle it lol

I got into these games because of their difficulty. When DS1 came out, the trend was that most games would hold you hand and just give you free victories so you get your dopamine fix. The base game got a little boring because most of the bosses are just regular mobs at the end of a cave with a boss health bar. I actually like getting to the end of a small side dungeon and having a challenging fight and not just a copy of the random little dudes I've been one shotting as I walk to the boss room.

load more comments (3 replies)
[–] [email protected] 7 points 4 months ago (1 children)

It’s a lesson Capcom had to learn the hard way with RE6.

[–] [email protected] 4 points 4 months ago (1 children)

Was it too easy or something? I never played that one, stopped after 4, but I love learning video game history.

[–] [email protected] 9 points 4 months ago (2 children)

https://youtu.be/vid5yZRKzs0

This is a great video and you should watch the whole thing for context but he goes into RE6 specifically at 14:20.

"By trying to please everyone, you please no one.”

• Resident Evil 7 Producer Masachiki Kawata,

[–] [email protected] 2 points 4 months ago (1 children)

Thanks! Can't wait to watch this.

[–] [email protected] 2 points 4 months ago

Let me know what ya think!

load more comments (1 replies)
[–] [email protected] 24 points 4 months ago* (last edited 4 months ago) (2 children)

Ironic considering the rapidly dropping playerbase of Helldivers 2 due to Arrowheads questionable balancing changes lately.

load more comments (2 replies)
load more comments
view more: ‹ prev next ›