this post was submitted on 27 Jun 2024
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[–] [email protected] -1 points 4 months ago* (last edited 4 months ago)

The difference between FromSoft's and Arrowhead's difficulty is that

first one is fair to players,

second one is about cranking up rng and changing rules constantly with the nerfs. Bonus Boss figts are on Discord against community managers, when you try to report a bug in game

[–] [email protected] 0 points 4 months ago

Elden Ring doesn’t even feel like a game for everyone who liked Dark Souls. They completely lost the plot on what a fun challenge is.

[–] [email protected] 17 points 4 months ago* (last edited 4 months ago) (1 children)

I don’t think the game’s too hard but I also don’t think the bosses are particularly fun to fight. With how complex and fast they’re making enemies now and not really changing how the player controls it’s making fights take much longer. Not because it’s any harder to press the B button but because you spend most of the fight now dodging bosses endless combo extenders waiting for the opportunity to get a single hit in and then dodge for another 30 seconds. I feel like this game would have really benefitted from bloodbornes quickstep and rally systems

[–] [email protected] 9 points 4 months ago (1 children)

I genuinely think these games would not have the rep for difficulty if dodge was on button-down instead of up. That slight lack of responsiveness kills your a lot until you train yourself to compensate for it by pre-empting attacks (which means you have to learn the full moveset of the boss).

[–] [email protected] 1 points 4 months ago

Yeah I agree the control scheme contributes to the difficulty quite a bit. Between the dodging as you described and the lack of animation cancelling leading to "queueing" actions, you definitely need to be deliberate about what you're doing.

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