this post was submitted on 24 Sep 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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Ko-Fi Liberapay
Ko-fi Liberapay

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[–] [email protected] 1 points 1 year ago (1 children)

Piracy is a service problem.

[–] [email protected] 0 points 1 year ago* (last edited 1 year ago) (1 children)

Valve is a terrible company and Steam is an awful platform but their stance on piracy is why they deserve a lot of the success they get. In a day and age where everyone was trying as hard as possible to punish their userbase as much as possible for their crappy distribution model, here came a company that actually understood why people pirate in the first place and made a vast majority of the gaming population willingly download DRM then go through it to spend billions on games they will never play.

Lol the valve fanboys found this, yikes. They downvote bombed this like a game which slightly annoyed them.

[–] [email protected] 1 points 1 year ago (2 children)

Care to explain why "Valve is a terrible company" and "Steam is an awful platform"? Surely, it has tons of porn games (that you can hide), or shitty games (that is hard to sort through), or CS:GO item gambling problems (don't really care). But I kind of fail to see how the company or the client could be fundamentally bad.

[–] [email protected] 0 points 1 year ago* (last edited 1 year ago) (2 children)

https://www.youtube.com/watch?v=s9aCwCKgkLo

And here are some reason I personally don't like them:

  • They routinely profit off of crime which they allow on their platforms
  • Rampant white supremacy goes completely unchallenged
  • Fuck all quality control
  • They did NFTs before it was cool
  • Will not remove hateful media off their platform unless legally forced to
  • Countless of their games have ties to real life neo-nazi movements (TF2 is especially bad for this)
  • Their CEO was active on 4chan when they started the company
  • Predatory FOMO sales tactics which has people buying games they don't even play
  • EVERYTHING about the steam marketplace
  • This point was brought up in the video, but extreme institutional racism within the company which bleeds into their games/communities
[–] [email protected] 1 points 1 year ago

To sum it up: about the same as any platform where people can interact? What's so FOMO about a game being on sale if it's gonna be on sale next week aswell?

I fail to see how Steam Market is so bad, it is not possible to redeem the cash (unless you do it via black market, which is against the TOS), so all money is still in the system. Yeah, it is being used to do unregulated gambling, but it's a regulatory problem which should be handled by the countries to define what gambling is, and shut these sites down. Why the fuck should Steam care?

NFTs in crypto space are a joke, and everywhere else they are basically in any online software, failing to see the point here.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Their CEO was active on 4chan when they started the company

This one made me giggle. Who are you, the moral internet police?

Glory to Valve for investing in Proton.

[–] [email protected] 0 points 1 year ago* (last edited 1 year ago) (2 children)

The 30% cut Steam takes is quite a bit. Considering the near-monopoly it has on game distribution, that could easily mean the difference between turning a profit and not for an indie developer.

Personally their efforts towards things I support (PC handhelds, Linux gaming) and the convenience of the platform outweigh the things I dislike, but being frustrated by its problems is understandable when people don't really have another choice.

[–] [email protected] 1 points 1 year ago

Do you think any indie developer has the means to achieve a lower cost to distribution and promotion if they try to sell and support the game themselves?

Valve solves many problems for developers and these problems aren't imaginary and free to resolve.

Not saying 30% is justified for all games, but if you want a quality title it's going to cost more than just development. Since the Unity debacle we've seen some developers even say openly that costs of promotion and support dwarf costs of development.

[–] [email protected] 1 points 1 year ago

Yes, I agree that 30% is a lot. But let's look from another perspective: If a developer, for ease of calculation, sells a game for 30$ on Steam, he receives 20$. If he sells it on a competitive platform with 5% cut (that's 6x less than Steam) he gets 27$.

However, Steam is way bigger, and if a developer can sell the same game more times on Steam (33% more times to be exact), he breaks even.

More people to buy = more people to play = bigger player base => more people buy it. It is a poaitive feedback loop.

I am not arguing that 30% is good, all I am saying is I understand that Steam has to take a big cut to pay for the features it provides for "free" alongside the usual game content (cloud saves, community, workshop, utems, etc.).