this post was submitted on 15 Jun 2024
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[–] [email protected] 5 points 3 months ago (1 children)

What a pointless claim. Developers get charged, not the end user. You pay the same price as elsewhere, in fact Steam requires developers to price the same if am not mistaken. Besides what's the charge? People are willing to pay more for product they enjoy? If that's the precedent then Apple will go bankrupt day after this lawsuit is won.

[–] [email protected] 2 points 3 months ago* (last edited 3 months ago) (1 children)

in fact Steam requires developers to price the same if am not mistaken.

That practice is the whole point of the lawsuit. The lawsuit claims they're Anti-Competitive because of that.

And it doesn't sound too far fetched imo. They're stiffling other platforms by this.

But then, Sony and Epic and Microsoft have to pay as well because of exclusive deals.

This case might be good for customers .

[–] [email protected] 1 points 3 months ago (1 children)

How is it anti-competitive. No one is forcing developers to publish on Steam. It would be one thing to have a monopoly like Apple does and no other way to install. But they don't. Developers definitely have a choice whether to publish on Steam or not. Cost of publishing might be high, but that's no different than self-publishing and spending money on advertising. It's just operational cost.

[–] [email protected] 1 points 3 months ago (1 children)

Valve has good lawyers, they will win if they're in the right.

It doesn't really matter to even argue about it, we don't know the laws around it well enough, especially UK laws.

[–] [email protected] 1 points 3 months ago

An objective answer. Right you are. Although in law those who are right don't win by default but those that argue better.

[–] [email protected] 19 points 3 months ago

I would much rather see this level of dedication aimed at an evil corporation. Save pestering the good guys for WAAAAAY later - like, after we've fixed everything else.

[–] [email protected] 16 points 3 months ago (1 children)

I don't feel overcharged. I've got hundreds of games!

[–] [email protected] 3 points 3 months ago (1 children)

Humble choice subscriber here, I've got over 1k

[–] [email protected] 2 points 3 months ago (1 children)

Yeah but the thing about that is how tons of those are throwaway games just tagging along in a bundle.

Still though. Damn.

[–] [email protected] 2 points 3 months ago (1 children)

A surprising number of them I come to years later and find I really like

[–] [email protected] 0 points 3 months ago (1 children)
[–] [email protected] 1 points 3 months ago (1 children)

I mean... No? I have a lot of games and I find a lot that are worth playing in that list, but I've not even played half... And even if I had I don't exactly have a spreadsheet of what I liked and what I didn't

Weird question imho

[–] [email protected] 1 points 3 months ago

That's a ballpark at least.

[–] [email protected] 4 points 3 months ago* (last edited 3 months ago) (3 children)

https://lemmy.world/comment/10610894

The issues at hand:

  1. Price parity obligation clauses: We say that Valve Corporation imposes price parity clauses that restrict and prevent game developers from offering better prices on PC-games on rival platforms, limiting consumer choice and harming competition.

This seems to be common practice, but is anti competitive. If another platform would charge 20 instead of 30 pct and the publisher would give half this discount to the customers this would be against these clauses. Good that these are looked at.

  1. Tying: We say that the restrictions Valve Corporation imposes, that mean the add-on content for games must also be purchased from Steam, restricts competition in the market.

And vice versa, steam dlc does not work with games on epic. Interesting case here too.

  1. Excessive pricing: We argue that Valve Corporation has imposed an excessive commission, of up to 30%, charged to publishers, that resulted in inflated prices on its Steam platform.

The 30% market standard seems to be under fire across the board, so if there is a solid case to be made that this is excessive, I'm glad the watchdog is trying to make it.

In all good that this is investigated, cause just paying for another yaght or house for Gabe is not nessecary.

[–] [email protected] 0 points 3 months ago (1 children)

To be fair, on point 2 it's not really a Valve issue as much as it is a problem with platforms/ecosystems as a whole. If Apple and Google can't even handshake to make messages on their OSes more compatible, then what about their competing app stores? Where they aren't incentivized to be cross-compatible with something like in-app purchases (I know that in some cases purchases carry over to other platforms, but usually it's because of a 3rd party account that keeps track of the premium currency or whatever for that game specifically or a network of games. It's not something done at a platform level). Same would apply to Steam and Epic.

And specifically with Steam and Epic cross-compatibility with DLCs, barring other storefronts for the moment like GOG, etc., I don't have trust in Epic doing so in good faith. If I'm not mistaken, Tim Sweeney made a huge stink on Twitter a long time ago about not having access to Steamworks. If anything, I feel like Epic would want this to happen just so they can piggyback on Steam's work with little effort on their part (relatively speaking) to create an actually feature rich storefront.

Unless something unprecedented happens like the EU making Steamworks an open-standard somehow or some other system be in place, then I doubt point 2 would ever happen or be a substantial argument for the suit.

[–] [email protected] 2 points 3 months ago (1 children)

I'm sorry but do you hear yourself? A multi billion dollar company is not incentivised? To what? Follow the law? Tying is not allowed... The fact it's hard should not be a factor. It's also not as if they have not had some time to fix this issue already. But as you write, there is no profit in it (following the law).

But this is the essence. It is not profitable to follow some laws, and if a company chooses to not follow it. They have been told by their lawyers this is a potential liability many times. Then you bring down the hammer.

[–] [email protected] 2 points 3 months ago (1 children)

Oh my mistake, when I read it I thought it was "of course you buy DLC on Steam, where else would you get it" rather than interpreting it as a hard rule they have. Oops.

Still I think my point still stands in terms of tying existing in a more substantial way. I'm not against tying because that's a good practice. I got burned by Muse Dash not syncing DLC between Steam and other platforms.

Also some quick thoughts, but I assume this tying rule is to prevent DLC duplication? Like, you get a DLC from some place and get the same one on Steam. And to my knowledge, War Thunder skirts around the issue of DLC tying by having a webstore and that's a pretty big game, though I'm not sure they necessarily count as DLC...

I wrote this at 5 am, so sorry if I don't manage to bring my point across properly.

[–] [email protected] 1 points 3 months ago

Well the question is indeed why can't I buy my DLC on epic if I purchased the game on steam. If the price on epic is better at the moment I want to buy. The answer is because these things are tied to the purchase on the platform.

Indeed some publishers work around this by having their own back end/ launcher etc. but then still have you ever seen anyplace it is possible to buy the game on steam and then buy dlc on epic or GOG? I can't think of any. Only option then it buy directly from the publishers launcher.

And the fact this is hard to solve.. it is going on for over a decade and hundreds of millions of profits where made by publishers, valve and other storefronts.

[–] [email protected] 5 points 3 months ago

All of these same points can be made about microsoft, sony, nintendo. I agree that all these things could change and be better for the consumer but they should have gone after the mega corporation who lock content not only behind a platform but also a special computer you have to buy.

[–] [email protected] 7 points 3 months ago (1 children)

The part about another platform charging less and they passing the savings on to the consumer... Yea I'll believe it when I see it. All these "pro consumer" arguments are usually just a masked way to keep more profits.

Now, a middleman keeping 30% or even 20% seems high to me all over so it will be interesting to see it play out.

The part about dlc purchased from competitors being incompatible is definitely anti consumer and should be challenged.

[–] [email protected] 1 points 3 months ago (1 children)

Oh don't get me wrong, I'm plenty sceptical about the whole ordeal. I just argue mega corps should be audited when there is even a wiff of impropriety.

And I don't understand the rabid defence of a corp like valve. Just look at the downvotes and the users defending valve. As if it's their sports team.

And even sports teams move to another city if the money there is better.

[–] [email protected] 1 points 3 months ago

Valve is better than most corps but they are not perfect. No corporation should be worshiped.

[–] [email protected] 7 points 3 months ago

I really wanted to see the effect of valve lowering their cut. It would be pretty funny IMHO since currently people are always talking about valve competition, especially Epic taking lower cuts. If valve started taking lower cut and developers flocked from Epic to valve, wouldn't it be epic? (Pun fully intentional)

[–] [email protected] 21 points 3 months ago

I bought Skyrim for $9.

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