If they release a modding platform within the first month IMO they can release as much paid dlc as they want
I dont care if i have to pay for good dlc as long as i can have the option to use mods instead
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If they release a modding platform within the first month IMO they can release as much paid dlc as they want
I dont care if i have to pay for good dlc as long as i can have the option to use mods instead
Paralives is set to launch in 2025 via early access on Steam. Its developer says to expect “bugs and missing features,” but there’ll certainly be plenty to look forward to.
I feel like these articles calling Paralives a Sims competitor is doing Paralives a disservice. Unless it comes out incredibly polished and basically at the level of Sims 4 it's going to get some degree of push back.
There might be mostly positive reviews but I could see it being a similar situation as Palworld with a lot of clickbait articles implying the game is trying to be another series and not it's own unique thing.
Seeing YouTubers breathlessly dissecting every single screenshot and projecting every desire and wish from the Sims onto it made me concerned for very similar reasons. At the time it really read like it could just be a story-driven game and not a sandbox dollhouse simulator like Sims fans have wanted, so I've been purposely not getting overly attached in case its entirely different from what I wanted or otherwise doesn't hit what I want it to hit
At the time it really read like it could just be a story-driven game and not a sandbox dollhouse simulator like Sims fans have wanted, so I've been purposely not getting overly attached in case its entirely different from what I wanted or otherwise doesn't hit what I want it to hit
That's interesting. I haven't been closely following the development so I'm glad you said that.
I definitely feel like Paralives will need at least a year to breath and find it's place. I wouldn't be surprised if the game looks dramatically different then
Games media kills these kinds of games all the time by making comparisons far before release. Those comparisons then stick and set a tone for the game.
The ONLY way this will not happen and will go off like palworld is if this series somehow does the things that the sims won’t let you do. The sims is a very “arcade” type of life sim where it might as well be a cartoon. We have yet to see anyone do a different take on that but in a different theme
Meaning, microtransactions out the wazoo? Even a firm negative answer might change.
Sims add-ons are new content for sale. Only the price is obscene. The general concept is just... how game add-ons are supposed to work. They made more stuff, you buy it as a product, you have the stuff. The issue is when the sum total of that content is maybe twice as big as the base game, and somehow costs seven hundred dollars.
Nobody would be mad at this shit if it was $60 for the base game, and then six months later, $60 for everything else. But that's never what the greedy bastards want.
After spending the last week fighting EA support over getting one singular pack to download from their damn launcher this game cannot come soon enough.
https://www.pcgamer.com/life-by-you-paradoxs-open-world-sims-like-game-is-delayed-to-2024/
Keep an eye on this one
Former Sims dev, mod centric
I'm not excited. The publishers with the worst DLC track record taking on a competitor with an almost shittier track record with DLCs. Sounds like we'll get a real shake up in genre /s
Funny enough I have it wishlisted on Steam lol. I’m excited about the possibilities for this one!
but how am i gonna become immersed in my life sim game if i dont spend money on... checks list the Bathroom Clutter Kit ($4.99) or the Laundry Day Stuff ($9.99) DLC????
I hope Paralives turns out to be a good game and sees some success.
Hey, I'm down for another Terraria or Stardew valley kind of deal.
see, I'm genuinely OK with paid DLC, given the following:
A great example of this is DLC in Cities Skylines, where adding DLC which adds colleges, parks, or industrial districts, which are fun and nice to have, but not nessecary. Additionally, CS often went on deep sale, with a huge portion of the past DLC being only a couple bucks.
That said, No paid DLC > paid DLC
Same. I hate to feel like an absolute putz just shelling out money to giant corporations but also... at some point I feel like you have to acknowledge that making games is not cheap and that yeah, someone has to pay for it.
It's always incredible to me whenever I see people gripe about subscription costs for popular MMOs like Runescape and World of Warcraft that are in the range of... (gasp!) $15 per month.
This is... so profoundly and insanely cheap to me. I am not a wealthy man, but $15 for what is very likely a person's major source of entertainment for the entire month is an insane value.
I don't think C:S is a good example, as Paradox has released lots of repetitive, content-lacking DLC that are just the same district-drawing mechanic recycled over and over again.
Fair enough, but it still doesn't annoy me the way that Sims DLC is
Hopefully a similar situation to Palworld?
Where you can enslave pals and people after beating/shooting them just to make them work in your factory? Seems a little dark but it seems wrong to knock it before trying it.
Palworld --> Rimworld. Huh.
Could also mean "fans label it wholesale theft of the game it inspires and label it as having stolen assets, I totally have proof, just wait right there guys"