this post was submitted on 08 May 2024
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It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I'm reading is that it's a quick way to lower expenses and pad the investors' pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower salaries.

So, what's holding back gamedevs from banding together to either unionize or start their own companies with better conditions that the purely money-driven studios? Why aren't they trying to be better? Nobody willing to invest in them? Does starting a company together mean they will now be the bosses who have to answer to the investors, ensure returns, and fire employees? Is the world just an entire shit-cake?

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[–] [email protected] 10 points 6 months ago* (last edited 6 months ago)

What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower salaries.

That sounds like what I see people comment on Lemmy. Those opinions or impressions are not necessarily true though, or seeing the full picture.

People are laid off, which makes the news. But many others remain employed, those don't make the news. Many others founded or found new companies, which don't make the news.

Creating your own company, with all its investment, management, and risk involved is much scarier, higher investment and risk, personally and professionally, than being employed. Some people are willing to take that leap, others not.

I imagine profitably in creating games is very hard. You need to grow a user base or publicity. The market is flooded with games, publishers, and developers. Only the big ones have marketing budgets big enough that the marketing makes a bigger impact on profitability than the quality and discoverability of the product. (Like CoD investing a similar amount into marketing as the product development cost. And marketing is effective - more than a good game or product.)

Either way, I don't feel I have an overview of the whole market situation, or statistics on the broader market and development people movement. But I'm sure "why don't people start their own companies" is a wrong premise. They do. Some do. We just don't see it.


The hiring back is unlikely to be the same people too. It's new people. At the cost of experience, and possibly gain on lower salaries. I'd be skeptical it's generally good long-term management though. Short-term management is popular. Lay off, you reduced costs, get more people, you increased productivity - and the cycle continues. Managers gotta manage. (/s)

[–] [email protected] 8 points 6 months ago

The Venn diagram of game developers, who are also interested in/good at running a business has very little overlap. You need many different kinds of people to run a business, but a game developers is only one of those. In some rare cases it works out though.

[–] [email protected] 14 points 6 months ago (22 children)

Beyond just game studios, why aren't there more employee owned companies?

When Starbucks was unionizing I made the comment that if I were the corporation I would just get out and let the employees run it. I got flamed for this attitude. What is so terrible about employee owned companies?

[–] [email protected] 5 points 6 months ago (1 children)

They don't fulfill the fantasy of being a rent-seeking social parasite.

[–] [email protected] 1 points 6 months ago (1 children)

So you are saying employees in employee owned companies are rent seeking social parasites?

[–] [email protected] 5 points 6 months ago (1 children)

No? I said the opposite of that.

The question I was answering was "why aren’t there more employee owned companies?" And the answer is it's a lot harder to get seed money for those, because the rent seeking parasites don't want them to exist.

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[–] [email protected] 10 points 6 months ago (2 children)

Tryin'! I gotta put out a tabletop RPG first. Smaller market, plus I need to finish the rule set to use it in my games!

[–] [email protected] 4 points 6 months ago

You are the hero we need

[–] [email protected] 6 points 6 months ago (5 children)

Can you give us the gist or is it under wraps?

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[–] [email protected] 34 points 6 months ago (2 children)

That's exactly what will happen.

A lot of new studios will form out of the ashes of these layoffs.

That's why you often see "from the former developers of X game" or similar in marketing for new games.

[–] [email protected] 16 points 6 months ago

When Google fired all of those staffers last year there was a report that there was a huge bump in startups being formed. That's where actual innovation happens, not at large companies but the small startups. I see that happening now too. They'll eventually get bought up, but the cycle will repeat.

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