this post was submitted on 06 May 2024
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Programmer Humor

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[–] [email protected] 6 points 6 months ago

Ah yes, the cable kitties. First the orange one approached the food from the front, and all was well and simple if a little diagonal. Then the white one approached from the left. Now it could have gone around and kept things tidy, but that's not how cable kitties work. It walked right over the orange cable kitty's head and started eating. Then when the black cable kitty came from the right, there was only one food socket left. Now this cable kitty could have gone around, but cable kitties always take the shortest path. Up and over the black cable kitty went, and thus the tangle of cable kitties was complete.

[–] [email protected] 10 points 6 months ago (1 children)

I ain't no programmer, but I was a toolmaker and ME that designed machines to be used in factories. I learned to not be surprised at how operators could find new and interesting ways, (sometimes dangerous), run the machines I designed and built. They did things I never would have dreamed possible or meant with them.

This triggers me to my very core.

[–] [email protected] 5 points 6 months ago

I have one you should love. And by that I mean hate.

Over a decade ago I was installing some equipment I designed, training the operators, etc. There were electrical and software components to the system, and it was used to test products coming out of final assembly.

The very first thing that happened was the operator taking the stapled-together stack of detailed instructions I gave them, dropping it on the work bench, and using it as a mouse pad to start aimlessly clicking around.

[–] [email protected] 27 points 6 months ago (2 children)

I've actually worked with a genuine UX/UI designer (not a mere Graphics Designer but their version of a Senior Developer-Designer/Technical-Architect).

Lets just say most developers aren't at all good at user interface design.

I would even go as far as saying most Graphics Designers aren't all that good at user interface design.

Certain that explains a lot the shit user interface design out there, same as the "quality" of most common Frameworks and Libraries out there (such as from the likes of Google) can be explained by them not actually having people with real world Technical Architect level or even Senior Designer-Developer experience overseeing the design of Frameworks and Libraries for 3rd party use.

[–] [email protected] 1 points 6 months ago

Many Designers are not good at knowing what their users need, because they don't have the resources, background or education to understand user behaviour.

[–] [email protected] 3 points 6 months ago (1 children)

Im a developer and I should not be allowed to wing it with UI/UX design.

[–] [email protected] 9 points 6 months ago (1 children)

Yes you should. I think most comments here are about products that have millions of users where it's actually worthwhile spending all that extra time and money to perfect things.

For most development, it isn't worthwhile and the best approach is to wing it, then return later to iterate, if need be.

The same goes for most craftsmanship, carpentry in particular. A great carpenter knows that no-one will see the details inside the walls or what's up on the attic. Only spend the extra time where it actually matters.

It triggers me immensely when people say "I could have made a better job than that" about construction work. Sure maybe with twice the budget and thrice the time.

[–] [email protected] 4 points 6 months ago

Exactly. I'd also like to add, look at Google stuff their ui / ux is routinely horseshit. So don't tell me there are ui/ux gurus out there GIGAchading user interfaces.

A lot of this shit is trial and error and even then they still fuck it up.

Make it accessible, make it legible and then fine tune it after.

[–] [email protected] 6 points 6 months ago
[–] [email protected] 27 points 6 months ago (2 children)

actually, i would like to counter this. Developers often times put together shitty UIs that are hard to navigate (mostly because UI design is bad and we've been living with floating WMs for the past 30 years so nobody knows any fucking better for some godforsaken reason)

But it's no fault of the user for using a shitty interface if it was designed to be used in that manner, by the person who built it. This is why so many people like CLI, it's impossible to fuck up. You can use it wrong as a user, but that's because it has specific syntaxing. It's designed to only be used in that one manner, where as most graphical applications are designed to be "generally applicable" for some reason, and then when a user uses it in a "generally applicable" manner, somehow that's now the wrong way to use it?

[–] [email protected] 2 points 6 months ago (1 children)

People screw up CLI's all the time (looking at you Google Cloud). They (used to) insist on using my installed python which automatically upgrades and breaks the CLI. Good job python. Good job Gcloud.

[–] [email protected] 3 points 6 months ago (1 children)

i'm not sure that's a CLI problem, sounds more like an application problem from what i'm hearing.

[–] [email protected] 1 points 6 months ago (1 children)

Exactly! All applications can be shit, not just web sites.

[–] [email protected] 1 points 6 months ago

this is true, though websites are most often the culprit of this.

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago) (1 children)

I'd argue floating wms are more intuitive and some can still tile pretty well if you want that

[–] [email protected] 2 points 6 months ago

floating WMs are intuitive, but the problem is that they're an incredibly mediocre solution, and the way that problems are often solved around one, is just entirely asinine. Let's build ten different ways to do the same thing, now we have 10x the code to build and maintain, and it's 10x more confusing to the end user who probably won't know about half of them, because 90% of our documentation is redundant!

Tiling WMs have significantly less issues with this, because they often have a very strict set of management rules, and only those. Nothing more.

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