this post was submitted on 02 May 2024
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[–] [email protected] 0 points 6 months ago

I booted the game up and so far the only achievement I have is the first year achievement.

No idea if it's a glitch that has kept me from getting "start the game" or what but I haven't gotten it yet

[–] [email protected] 0 points 6 months ago (1 children)

Strictly talking about statistics, it depends on the context. From everyone who bought the game, 39% started it. From everyone one who played the game (so started it) 79% completed the first level.

[–] [email protected] 0 points 6 months ago (1 children)

On steam it's always a percentage of the people who bought the game/added it to their library

[–] [email protected] 0 points 6 months ago* (last edited 6 months ago) (1 children)

It actually only includes people who launched the game. This achievement essentially shows how many people actually clicked play after launching.

[–] [email protected] 0 points 6 months ago

I see, my bad

[–] [email protected] 0 points 6 months ago (1 children)

This could be just a way to track pirated copies. First achievement comes from Steam statistics where the second one is from the game itself. This way you can track how many copies of the game are being pirated.

[–] [email protected] 0 points 6 months ago (1 children)

Haven't heard of pirated games with stream achievement support, like how would this even work, you either have the game in your steam account or not

[–] [email protected] 0 points 6 months ago (1 children)

Not Steam, but interestingly some Microsoft published games will unlock Xbox achievements when pirated, presumably because they built the version sold on Steam to unlock achievements on both platforms. Pirated Psychonauts 2 and got the little under half you get on a casual non achievement hunting playthrough on my Xbox account

[–] [email protected] 0 points 6 months ago (1 children)

I'd be careful about that friend

With the aggressively anti-user and poorly thought out moves tech companies have been making lately, I wouldn't put it past Microsoft to start using little discrepancies like that to go after people

It would be dumb, way more effort than it's worth, and likely extremely invasiv... Probably not likely, but I would've said the same about a lot that's happened in the last couple years.

But all the same, in your shoes I'd look into blocking that on the off chance it puts a target on your back

[–] [email protected] 0 points 6 months ago

Was years ago when the game first came out, plus am a Gamepass subscriber now anyway so "officially" have a license (yadda yadda, subject to subscription running out or them deciding to drop a game they own from their catalog). But there's always a chance I suppose

[–] [email protected] 0 points 6 months ago (1 children)

https://steamcommunity.com/stats/1363080/achievements huh? the numbers show differently (for me, at least) on the page.

[–] [email protected] 0 points 6 months ago

It was like that in the OP, recently got fixed. :)

[–] [email protected] 0 points 6 months ago
[–] [email protected] 0 points 6 months ago (6 children)

For me the real question is why is there an achievement for starting the game?

I'm the first with several unopened games on Steam, but come on, let's not dilute the meaning of achievement

[–] [email protected] 0 points 6 months ago (1 children)

Well, to some people the biggest achievement is getting out of the bed

[–] [email protected] 0 points 6 months ago

If you need to get out of bed to game, and getting out of bed is an achievement, you are doing your life wrong. Play from bed.

[–] [email protected] 0 points 6 months ago (2 children)

Achievements have honestly been diluted for over a decade

[–] [email protected] 0 points 6 months ago (2 children)

Diluted implies they were ever worth anything. They were only created as a dopamine drip to keep customers buying their product. Using them for publicly available analytics is great. I love being able to compare the drop off rate of one game to another. Comparing how quickly players dropped of compared to, for example, Dark Souls is fun and informative.

[–] [email protected] 0 points 6 months ago (1 children)

How do you feel about hidden achievements? Or ones that are basically riddles, or otherwise unclear from their description how to get it? Or ones that represent a clear challenge far beyond the primary intended path of play (not just "collect all the things", but accomplish X task in a time period or with a loadout you didn't think possible)?

[–] [email protected] 0 points 6 months ago

Hidden achievements are fine. They let you compare with other people without spoiling secrets. You can't see them without getting them, which has some issues, but it's alright. I'm sure there's a way to view these anyway. The riddles basically fall into this too, except hiding them with a trick rather than a hidden tag.

Challenges are great. They don't really show progression, but it gives players something to do if they want. I don't think they add anything personally, but I'm fine with them.

[–] [email protected] 0 points 6 months ago

I used to hate achievements when they first came out back in the day and just thought they were dumb as hell. Surprisingly, as I’ve gotten older, I appreciate them as something to do for fun.

Paradox games especially like CK3 make me play completely different each time to unlock a different achievement.

The ones I despise are achievements that have a multiplayer requirement tied to it.

[–] [email protected] 0 points 6 months ago (1 children)

Personally, I love having a ton of them - I wish there were more

I don't mind standard progression ones, they at least give me a rough idea how far through the storyline I am

But the high end ones are way too few - I like having an unlockable goal to work towards if I'm not done with a game by the time I finish the in game progression. I want them to be hard, maybe even require multiple playthroughs with a severe handicap. Not tedious collecting... But like in Prey when you had to play through with only human, typhoid, or no abilities unlocked. Then you had to save everyone and murder everyone - I had fun trying to combine as many as possible into a playthrough

My problem is that people get upset when 100% is a long and hard road, and a lot of games have lowered the bar to keep them from getting upset. Might as well make prestige achievements that put the total over 100% at this point... Hell if I launch something on steam I might do free DLC just for that

[–] [email protected] 0 points 6 months ago (1 children)

I wholly agree with everything you said. Sometimes you finish a game and want to keep playing but it's hard to find a "reason" to and weird achievements provide that.

That makes it sound like an addiction but I don't mean it that way. I wanted to 100% BG3 and got all but 1 or 2 achievements away from doing it I thought eh, that's enough for now. I'm not trying to impress anyone with my GamerScore™ so if I'm not having fun with one, I'll pass

[–] [email protected] 0 points 6 months ago (1 children)

Exactly! I left two achievements in Prey because while I loved it, a fourth playthrough was too much - years later I still remember the map intimately

But then there's games like saints row 4...I loved it, it was just pure fun. I was having such a great power fantasy I even got all the collectables. I tried to keep going, but I ended up just mindlessly jumping around until I faced reality

Or for a more recent example, satisfactory. It was great fun - I restarted just before the endgame to extend the experience. Then I did everything... There was so much more map left and I could've built so much more if I just had a reason. They get a partial pass because it's still in development and mods could give me a second, longer, playthrough but I wanted to enjoy the updates before I burned up all my desire to play

Give me some stat scaled enemies, maybe a bit more basic progression, and a flimsy reason so I can have my fill of the gam

[–] [email protected] 0 points 6 months ago

Pretty funny you bring up Satisfactory...I JUST put that game down after making a gigantic factory. I just couldn't bring myself to build the last two I needed for the final milestone and decided I'd start with a new game once it was finished. I hate burning myself out on a game and resenting it.

...and Prey might actually be the next single player game I play. I have two friends hounding me to give it a spin and now you're singing its praises. I guess I have to now lol

[–] [email protected] 0 points 6 months ago (1 children)

It lets you have analytics in your game (how many players do X, use y feature), without the backlash of analytics.

[–] [email protected] 0 points 6 months ago

Steam provides analytics already

[–] [email protected] 0 points 6 months ago (1 children)

I remember some games on Xbox did that in a way that fucked with people who liked to keep an even achievement score, award a nonstandard two point one for starting the game and lock the "corresponding" three point one behind something endgame with the rest being standard multiples of five or whatever

[–] [email protected] 0 points 6 months ago (1 children)

people who liked to keep an even achievement score

Wait, what? Was this some kind of meta game people played, or just some weird compulsion like having to have the volume set to multiples of five?

[–] [email protected] 0 points 6 months ago

Bit of each for different people I suppose, but for most probably closer to the latter, most achievements being worth a multiple of five making ones that don't stick out. Checking mine, currently ends in 4 so must have run into a game that did something like that at some point, but am not one of the people it bothers

[–] [email protected] 0 points 6 months ago

They are used to measure how far players get into the game so you'll often see one for starting the game the first time, completing the tutorial, and chapters as well as difficulties. The reason the numbers are off here is likely that achievement was added some time after the game released and those players never returned to the game and launched it again 5o earn that achievement.

[–] [email protected] 0 points 6 months ago

Because someone in the gamedev community once posted about using achievements to measure engagement with users, it caught on, and now there are actual achievements mixed in with standard progress, including just launching the game, apparently.

[–] [email protected] 0 points 6 months ago

Could be the second one a more recent achievement?