this post was submitted on 22 Apr 2024
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Steam Deck

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I found MoonDeck while perusing the Decky plugin store and it's absolutely awesome. I've had Moonlight and Sunshine set up for a while because Steam streaming is very inconsistent between Deck and Linux, but I didn't use it often because it's a pain setting up launchers in Sunshine for each individual game. MoonDeck takes the hassle out of that completely, and I find myself streaming GPU-intensive games to my living room much more often nowadays.

I highly recommend it!

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[–] [email protected] 0 points 6 months ago (1 children)

Also check out moondeckbuddy.

I'm having trouble getting it to work on my Linux install, but I'm super excited for when I do get it figured out!

[–] [email protected] 0 points 6 months ago (1 children)

What issues are you having? I may be able to help.

[–] [email protected] 0 points 6 months ago* (last edited 6 months ago) (1 children)

I have sunshine/moonlight working well and reliably if I launch it from the Steam Deck desktop mode. It is just when I try Moondeckbuddy that it gives me issues. As soon as I launch the game on Steam Deck via the moonlight moondeckbuddy icon, the resolution changes on the main desktop so I know it is starting atleast. However, within a few seconds, I get "Error 1: Connection refused". and Sunshine closes.

I have: -Ensured the MoonDeckBuddy AppImage is Executable and running (as given by moondeckbuddy being visible in the system tray, with an option to start on system startup) -Ensured Sunshine has the right command path ("/home/myname/Applications/MoonDeckBuddy-1.6.1-x86_64.AppImage --exec MoonDeckStream") -Ensured that MoonDeck sees both Gamestream and Buddy as "online", and that the MoonDeck options Host Selection screen shows Buddy as online

One thing I am a bit confused about: In this guide (https://github.com/FrogTheFrog/moondeck-buddy/wiki/Buddy-configuration), at the very bottom, it has a note for linux only steam binary override if using Steam from flatpack (which I am):

In case you're using flatpak:

Create a file that you want to use as binary.
Set the contents to:

#!/bin/sh exec flatpak run com.valvesoftware.Steam "$@"

chmod +x <file>
Use the new file as Steam binary.

I am not sure where that file is supposed to go, what to name it, or what the filetype is supposed to be? Does it go in the same folder as the MoonDeckBuddy AppImage?

[–] [email protected] 0 points 6 months ago

So that file can go anywhere you want, but ~/bin is a good spot (or ~/.bin if you like a tidy home folder). You can name it whatever you want, but I'd personally name it steam.sh. And then in the Buddy settings, use that file as your new Steam binary.

[–] [email protected] 0 points 6 months ago

Looks pretty cool, thanks for sharing

[–] [email protected] 0 points 6 months ago (2 children)

what makes it more usable than just having moonlight?

[–] [email protected] 0 points 6 months ago

It also lets you setup and use the controls for that specific game, rather than sharing the same setup for all games through Moonlight. e.g. KBM controls on one game, used for both on-device and MoonDeck, and standard controller on another.

[–] [email protected] 0 points 6 months ago* (last edited 6 months ago)

There's a host app that runs on the host machine alongside Sunshine that reads your Steam library, and the Deck plugin adds an icon on each game's banner on your Deck. When you click the icon, the plugin communicates with the host app and then automatically starts a Moonlight/Sunshine session that then starts up the game you were on. You only have to add one "app" to Sunshine and set up the MoonDeckBuddy app on the host, and then you have streaming for your entire library available.

[–] [email protected] 0 points 6 months ago

Thanks for sharing!