this post was submitted on 13 Sep 2023
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I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

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[–] [email protected] 0 points 1 year ago (1 children)

You can use C# (don't)

C# users are second-class citizens in Godot. Many features such as web exports don't work with C# projects, and C# often has bugs specific to it and often lacks tutorials/documentation

... welp. So... any more details on this? I'm not learning a single-purpose language.

Edit: yes, GDScript seems nice, I know. Please stop recommending it though :P

[–] [email protected] 0 points 1 year ago (1 children)

Honestly GDscript is really easy to learn if you've got a programming background. The concepts are mostly the same so you can head over to the GDScript reference and learn to use it in less than a day. As soon as you get used to the syntax you basically know it already.

[–] [email protected] 0 points 1 year ago (1 children)

I'm sure you're right, and it looks serviceable. It's not really about that, though. I've done the "learn a new language" thing many, many times. It gets old and I'm sort of over it - it's not as fun as it once was, particularly now I have my favorite that I know well and am good at.

[–] [email protected] 0 points 1 year ago

If you've done it a lot then you know how easy it is to get up and running with a new language.

Really, it's not that hard. GDscript is not some archaic clunker like COBOL with outdated paradigms, nor some esoteric joke language like Brainfuck that's just pointlessly difficult. You're going to be fine with it inside of a day.