this post was submitted on 06 Apr 2024
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[–] [email protected] 9 points 7 months ago* (last edited 7 months ago)

It did change on thing for me: it made me drop support for Oculus in my game dev project.

I still own an Oculus DevKit 2. But after wildly succeeding with his Kickstarter, the founder has done nothing but jerk moves. First he silently dropped Linux support, then he funded a pro-Trump troll army on Reddit and finally he sold his entire VR company to Facebook/Meta, which then did its own jerk move by rendering everyone's hardware useless if they didn't sign up to Facebook/Meta. My Oculus account was forcefully obliterated just a week ago.

What a complete nosedive that was.

They had the nicer tech (Oculus uses infrared LEDs around the headset that are filmed by special cameras to track your orientation, i.e. it's steady state -- HTC Vive / Valve Index have light-sensing diodes on the headset itself and their lighthouses swipe light curtains horizontally and vertically through the room, with an annoying whining noise and all the wear & tear from constantly rotating parts), for a while, Meta even had John Carmack polishing the system.

I still hope VR will not completely die. Half Life: Alyx was fun, some archery, zombie shooting and climbing games were highly enjoyable and I could well imagine getting into sculpting / 3D modelling that way if only the tools were better.

But if, as the HTC exec in the article says, Meta has defined the "market perception of what this technology should cost" (and they're producing at a loss, too), then Meta has walled off most of the VR market to Facebook boomers (sorry, Meta boomers) and is hogging the more robust tracking tech for itself, too.

[–] [email protected] 23 points 7 months ago

I remember when I first heard about Oculus on I think kickstarter.. I thought it was cool.

Then I heard Facebook was buying it and I just wrote it off and knew I'd never have interest in it again. Bought by the wrong type of company

[–] [email protected] 24 points 7 months ago (1 children)

After doing some Meta/Facebook VR development in my job the lack of popularity made increasingly more sense. In brief, they're both incredibly incompetent and transparently greedy.

I'm honestly baffled how they could spend so many tens of billions of dollars and have such bad software, it is completely bug ridden. You'll hit a bug, research it, and find out it's a major know bug for literal years they haven't fixed. They care so little that they couldn't bother to update the Oculus branding to Meta for over 3 years in various software tools and libraries.

Their greed might be more salient aspect preventing adoption, though. They transparently wanted to be the gatekeepers to everything "metaverse" related, a business model that is now explicitly illegal in the EU after years of being merely very sketchy. They are straight up hostile to anyone else trying to implement enterprise or business features. Concrete example: fleet management software, aka MDM. There are third party tools that are cheaper and much more featured than Meta's solution, but in the last year they've pushed hard to kick those third parties out of the ecosystem.

I could go on, but in short nobody in their right mind would build a major business on their ecosystem. They'd rather let Meta burn billions in R&D and come back later. Besides, not even Meta is able to make money in the area now.

[–] [email protected] 8 points 7 months ago

I'm beginning to worry that FB's meta shit has retarded VR's development (slowed, not pejorative yo) significantly. The stigma of FB in the dev community is substantial and real, and tons of talent that I could recruit for PC driven VR projects (both training work and game stuff) who simply would not touch oculus hardware. It took dwindling job opportunities to drag me into quest dev. HTC had a fantastic opportunity to be a bigger name with the vive but dropped the ball so many times that devs I know kinda shrugged and moved on.

I was hoping that Apple would knock this out of the park. In fact, they snatched defeat from the jaws of victory in so many ways it's depressing.

VR will continue, this is not the end. Just a slowdown.

[–] [email protected] 8 points 7 months ago (1 children)

They made VR headsets more people can afford that also don't suck major balls like the PSVR or Google Cardboard (the other affordable VR options). People just don't want them because they're Facebook/Meta. 😔

[–] [email protected] 10 points 7 months ago (1 children)

Still can't believe Tech companies don't realise: If you want the widest adoption, make something as open source, customisable, editable, codable, and anonymous as you can.

If you don't want something to be wide spread, demand everyone's data, make it a black box you can't edit, customise, or be creative on, and you have to link to all your other profiles.

Meta would have been best off had logins been entirely optional, and they're still trying to life that bad reputation three generations later.

That said the quest is a great product, and I use mine every day to stay fit.

[–] [email protected] 4 points 7 months ago

I'm not even sure just how closed off a system it even is. Most of the things I run on it were installed through ADB from GitHub and not any official sources. I have access to the root system files. What's stopping someone who knows what they're doing from making a custom OS for 'em so you don't need to associate with Meta once you have the hardware in your hands?

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