this post was submitted on 27 Mar 2024
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[–] [email protected] 0 points 7 months ago (1 children)

I do hope they get it working on PC. VR is still too niche to have exclusive platforms.

[–] [email protected] 0 points 7 months ago

Judging from this, it seems that they have a path forward and Sony is likely going the direct connection route. If not, there’s always iVRy, whose job has probably gotten much easier now that Sony’s basically removed some of the barriers.

[–] [email protected] 0 points 7 months ago* (last edited 7 months ago)

I know I’m a edge use-case, but I really hope this will work with my M3 Max MacBook Pro. It has DP over USB-C without needing an adapter and plays my favorite game (ever space) at high frame rates no problem, and it would be soooo epic in VR.

[–] [email protected] 0 points 7 months ago* (last edited 7 months ago)

Surprising if they're going the wired route. VirtualLink has been said to be a dead standard (Oculus pipes video to the headset even if it's plugged in) and NVIDIA stopped supporting it. AMD might, I recall a tweet from iVRy stating that if you plug the PSVR2 into your AMD GPU and it boots into cinema mode, it should work normally through any future means. Prior to this an adapter was needed to emulate the special DisplayPort modes to enable VR mode, but now that adapter is no longer required on AMD GPUs (still required for NVIDIA).

In any case, I'm not complaining. Means I don't have to shell out hundreds for a Quest anymore.