this post was submitted on 01 Nov 2023
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submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
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[–] [email protected] -1 points 10 months ago (1 children)

What if the bugs are linux-specific? lol

[–] [email protected] 1 points 10 months ago (1 children)

Did you read the post lol?

He says 3 out of all reports were linux specific.

[–] [email protected] 0 points 10 months ago (1 children)

You’re taking this too seriously lol

[–] [email protected] 1 points 10 months ago
[–] [email protected] 1 points 10 months ago* (last edited 10 months ago)

Image transcription. Pasted from source, Reddit Post

Despite having just 5.8% sales, over 38% of bug reports come from the Linux community

Article

38% of my bug reports come from the Linux community My game - ΔV: Rings of Saturn (shameless plug) - is out in Early Access for two years now, and as you can expect, there are bugs. But I did find that a disproportionally big amount of these bugs was reported by players using Linux to play. I started to investigate, and my findings did surprise me.

Let’s talk numbers. Percentages are easy to talk about, but when I read just them, I always wonder - what is the sample size? Is it small enough for the percentage to be just noise? As of today, I sold a little over 12,000 units of ΔV in total. 700 of these units were bought by Linux players. That’s 5.8%. I got 1040 bug reports in total, out of which roughly 400 are made by Linux players. That’s one report per 11.5 users on average, and one report per 1.75 Linux players. That’s right, an average Linux player will get you 650% more bug reports.

A lot of extra work for just 5.8% of extra units, right?

Wrong. Bugs exist whenever you know about them, or not. Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!

But that’s not all. The report quality is stellar. I mean we have all seen bug reports like: “it crashes for me after a few hours”. Do you know what a developer can do with such a report? Feel sorry at best. You can’t really fix any bug unless you can replicate it, see it with your own eyes, peek inside and finally see that it’s fixed.

And with bug reports from Linux players is just something else. You get all the software/os versions, all the logs, you get core dumps and you get replication steps. Sometimes I got with the player over discord and we quickly iterated a few versions with progressive fixes to isolate the problem. You just don’t get that kind of engagement from anyone else.

Worth it? Oh, yes - at least for me. Not for the extra sales - although it’s nice. It’s worth it to get the massive feedback boost and free, hundred-people strong QA team on your side. An invaluable asset for an independent game studio.

[–] [email protected] 1 points 10 months ago (1 children)

A. If you haven't played ΔV, do it. One of the most amazing games out there imho. So good in fact that I just went to find a Δ on the internet so I could use it and not disrespect the dev and the game. B. He is such an amazing dude. I don't know him personally, but I do know that when Ukraine was invaded he made the game free for months on Steam so people in Ukraine could get it and have something too distract themselves from the conflict. A+ move in my book right there. I had already bought the game at that point, but I wish I could buy it again just to support him further. C. Reading this almost makes me think it would be a good tactical move to offer early access games at a steep discount on Linux if it has this great of an effect. Pay back the "free" QA kindness of the community.

[–] [email protected] 1 points 10 months ago (1 children)
[–] [email protected] 1 points 10 months ago

Lol, thanks. It was late.

[–] [email protected] 1 points 10 months ago

Do y’all know how many times I got https://wiki.archlinux.org/ as an answer to my question? Used to piss me off but then I learned how to use the wiki. Lol. Thanks arch iRc!

[–] [email protected] 2 points 10 months ago

Reflecting on my first year running solely Linux (as opposed to dual-booting), I think that this culture comes from the fact that, on Linux, problems can more often than not be solved. If not solved, then at least understood. When you want to change something on Windows, or something breaks, you have far less room to maneuver.

When I was a Windows user, I'd barely ever submitted a bug report for anything, in spite of being very tech-literate. It felt hopeless, as my entire experience with the OS was that if a fix would come, it'd have to be done by someone else.

Linux treating its users like adults, produces users who are more confident and more willing to contribute.

[–] [email protected] 1 points 10 months ago

remember the other several occasions where developers hated actually getting feedback from these linux users cause they actually would have to fix their shit? but not many actually did

cause i remember, they only care as far as money goes

[–] [email protected] 1 points 10 months ago (1 children)

I remember a gamedev complaining about this on Twitter but the outcome he came to was that he hated that Linux users submitted bug reports, stating the OS itself was broken and he refused to help any of them.

[–] [email protected] 1 points 10 months ago (1 children)

I remember threads like this from back when Valve was pushing Steam Machines. Won't name names, but there were very successful developers throwing tantrums once the bug reports started to flood in. Many weren't prepared to actually provide support and spent years regretting it (according to postmortems.) I managed to get a refund on one game after the developer's Twitter rant went completely off the rails re: Linux being unfit for desktop. Weird that they were 100% fine with Linux when it meant getting my $15, $20, or $30. Makes you think!

[–] [email protected] 1 points 10 months ago (1 children)

Garry from Facepunch was pretty down on Linux from Rust (the game) because of the high bug to purchase ratio and because some stuff just didn’t work on the Linux version of Unity but worked fine on Windows. I mean, fair enough.

[–] [email protected] 1 points 10 months ago

Looking in to it a bit more, it looks like they handled this extremely well, admirably even! https://rust.facepunch.com/news/updated-linux-plans

[–] [email protected] 3 points 10 months ago

This went in a different direction than I expected, in a good way.

[–] [email protected] 1 points 10 months ago

Interesting take. I wonder if the amount of platform dependent bugs is generally that low for games. I'm a developer, but not a game developer. I would assume that platform dependent stuff comes into play a lot more, when using shiny new tech like direct storage, which is probably used more by AAA titles and less by indie games?