this post was submitted on 21 Mar 2024
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UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2...

ORIGINAL POST:

Team 0% is attempting to clear every level in Super Mario Maker before the servers shut down on April 8. (New level uploads have been disabled since 2021, so there is no danger of new levels appearing at the last minute.) As of a few days ago, only a single level remains: Trimming the Herbs, uploaded in 2017 by Ahoyoo. (See also Ahoyoo's original upload video.)

The level is short but extremely precise, requiring Mario to use Bob-ombs to precisely remove Piranha Plants and collect coins while navigating a tight space filled with spikes. There have been over 200,000 attempts so far! If you have a Wii U and feel like you might be a Mario master, this is your opportunity to pick up the final First Clear in Super Mario Maker history.

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[–] [email protected] 5 points 7 months ago (1 children)

The website says 99.9% but also that the level was cleared by cardigacimeira?

[–] [email protected] 14 points 7 months ago (1 children)

Someone hacked in a clear (in-game). First time it happened to this level, but not the first time it happened overall.

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[–] [email protected] 3 points 7 months ago

I’ve been glued to twitch and YouTube waiting to catch it when it goes.

[–] [email protected] 72 points 7 months ago (9 children)

So if I own this game we won't be able to play it anymore?

[–] [email protected] 95 points 7 months ago (5 children)
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[–] [email protected] 15 points 7 months ago (2 children)

I made a post about this earlier today, if anyone knows the game well enough to know how to mass-download levels before the servers shut down, or even just how many levels are included on the disc, then please give me a shout!

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[–] [email protected] 64 points 7 months ago (1 children)

Feels like I saw the ads for this game just yesterday. I want to trust these proprietary services won't disappear with my work, but I simply can't. Some people say 10 years is a long time, but not me.

[–] [email protected] 25 points 7 months ago

I think it's that 10 years is a long time, it isn't when it comes to something we love. A truly loved game is a game you'll want to go back and play 20+ years later. 10 years is when games just start feeling nostalgic.

[–] [email protected] 330 points 7 months ago (10 children)

The real story here is that the servers are being shut down. Games like these deserve to have the ability to run their own third party servers. To this day I can still log unto a number of Unreal Tournament (1999) community servers and frag until my eyes bleed.

[–] [email protected] 11 points 7 months ago (1 children)

Wait what? Ut servers are still running? That's insane

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[–] [email protected] 13 points 7 months ago* (last edited 7 months ago) (1 children)

It's weird, because I despise these Nintendo-style game murders, but love the Mario games... How can something so bad, make something so good? One need only look at Nintendo's complete and utter lack of respect for us the players and the games they kill with impunity to make a very solid case to increase our rights in preserving ALL of our video-game legacy. Legalize all sources for reverse engineering! This has gone far enough.

[–] [email protected] 30 points 7 months ago

How can something so bad, make something so good?

Engineers create value, then the suits monetize it.

[–] [email protected] 89 points 7 months ago (1 children)

I'm sure one day they're going to be selling those user created levels back to the users who originally created them.

[–] [email protected] 31 points 7 months ago (2 children)

You're probably right. I'm starting to think Nintendo is fully rotten to the core.

[–] [email protected] 15 points 7 months ago (1 children)
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[–] [email protected] 13 points 7 months ago (1 children)

I've never played this version. What are the red balls that bounce around, and has mario always been able to spin jump on piranha plants?

[–] [email protected] 27 points 7 months ago* (last edited 7 months ago)

The red balls are lit Bob-ombs. While lit, they can be carried, thrown, bounced on (with spin jumps), and kicked (when touched any other way), and obviously after a short time they explode. Thrown, dropped, kicked, or bounced Bob-ombs kill enemies and collect coins.

Yes, in Super Mario World the spin jump allowed you to bounce on dangerous enemies including Piranha Plants, and actually the Super Mario Maker version is nerfed in some ways: in the oringal SMW you could also spin jump on certain things like fireballs and saws that you can't in SMM.

[–] [email protected] 27 points 7 months ago (7 children)

Did Mario Maker have any kind of safeguards against users publishing troll levels that were just physically impossible to beat? Since there's only one uncleared level left, I assume so, but I would've thought that the easiest way to verify a level could be beaten would be to make the creator beat it themselves before it could be uploaded.

I would've expected either loads of unbeaten levels or no unbeaten levels at all, but having only one unbeaten level is interesting...

[–] [email protected] 32 points 7 months ago

In theory there are unbeatable levels. With some updates Nintendo fixed glitches, hit boxes, etc. Usually, when you play a level that was uploaded on an older version of the game, you get the old behavior. But there was one update, which did not adhere to this, and which did cause some levels (designed with now fixed glitches) to be unbeatable now.

But this project isn't about beating all levels, it's about beating all uncleared levels. Since those glitch levels probably were beaten before the patch OR you might be able to play them on an older version of the game (if the server allows it), these shouldn't be a huge problem.

[–] [email protected] 114 points 7 months ago* (last edited 7 months ago) (2 children)

Yes. You have to beat your own level to upload. It’s right here in the post. You can even see the video of the guy doing it

[–] [email protected] 10 points 7 months ago (1 children)

Is it here in the post? I've looked all over and can't find mention of that. There's the video of the author clearing it, but that doesn't imply that all levels are beatable.

[–] [email protected] 22 points 7 months ago (2 children)

Sorry, yeah, it is intended that all levels are beatable. To upload a level you must prove that it is beatable by clearing it from the beginning without dying, and then clearing it again from each checkpoint (if there are any) to prove that it can also be cleared from any checkpoints.

Hacked levels have existed that cannot be cleared, but they can be reported and Nintendo takes them down. They should all be taken down by now, but in any case if it's obviously impossible (the goal is completely blocked by impenetrable walls) Team 0% marks them as hacked on their spreadsheet in addition to reporting them, so they wouldn't count.

In this game you can download levels and see the full level in the editor, so it isn't possible to make a level that is "practically" unclearable using hidden information. Any things like hidden keys, "passcode" sections (where you need to hit blocks a certain number of times in order to manipulate things hidden off screen), etc. are trivially defeated by viewing the level in the editor.

[–] [email protected] 9 points 7 months ago (1 children)

I know I've seen "cryptographically secure" levels (as in, you can only possibly beat it within a human lifespan if you know the specific "combination" or "cryptographic key"), but maybe only in Super Mario Maker 2.

And I'm not sure if in 1 you can inspect the whole level. The SMM2 cryptographically secure ones I've seen rely on mechanisms that must remain off-screen the whole time or else it's trivial to derive the key.

[–] [email protected] 14 points 7 months ago

It's only in SMM2, which doesn't allow you to edit other people's levels. And actually there is now a 3rd party tool to view SMM2 levels so those levels are now exposed as well.

[–] [email protected] 6 points 7 months ago

Cool system; thanks for the run through!

[–] [email protected] 30 points 7 months ago (2 children)

Oh, so I guess the "uncompleted level count" just refers to "uncompleted by anyone except the creator."

[–] [email protected] 56 points 7 months ago

The creator's clear check doesn't count towards the level being cleared, so these levels are uncleared. I think if the creator plays it on the uploader account it wouldn't count either.

[–] [email protected] 12 points 7 months ago

The one uncleared level refers to the 0%team clearing every maker level with that being the last one they have to do.

[–] [email protected] 15 points 7 months ago

You have to beat it yourself before it will let you upload it.

[–] [email protected] 12 points 7 months ago

I believe you had to complete it before publishing

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[–] [email protected] 60 points 7 months ago (3 children)

On the last day we'll just have the level creator log in and clear it on his 1st attempt.

[–] [email protected] 35 points 7 months ago (1 children)

Turns out they found the person and they want nothing to do with it. Seems the creator went through something of an addiction which allowed him to gain a super power in just one particular uncommon Mario mechanic, resulting in this level. As best I can tell, he had to get away for his own well being.

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[–] [email protected] 21 points 7 months ago (1 children)

The level creator cannot clear their own level from their account. Also, the level creator would not be able to beat this level very easily.

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