this post was submitted on 06 Mar 2024
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submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

Outer Wilds changed my life then Tunic changed it again

Edit: Game Recommendations by the people in the comments:

And some game recommendations by me to add on to the post:

  • Taiji
    • A 2D puzzle game where you slowly unravel how to solve each different element of the puzzles, eventually culminating in a massive puzzle gauntlet. Basically identical in concept and execution to The Witness, but still very much its own unique and fun game.
  • The Golden Idol
    • A puzzle game where each level you must examine a scene to figure out exactly what happened, eventually piecing together the full story over several levels. Don't let the art style put you off, it's an incredibly well done game. Most similar to Return of the Obra Dinn in concept.
  • Stories: The Path of Destinies
    • an action RPG with a branching choice-driven storyline, but not every story has a happy ending... You'll piece together the true story over multiple playthroughs and eventually find the one true path. It wasn't a particularly life-changing game but it was still a lot of fun and worth checking out if it sounds interesting!
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[–] [email protected] 4 points 8 months ago (1 children)

I almost feel like you're describing a job.

I'm always having to learn new practical skills for work, and getting into things I know nothing about and having to learn them to be successful.

The difference is that the skills you learn from playing games usually are not transferable to the rest of your life. There's some exceptions to this but most of the stuff you learn from complex games are completely fabricated for the game and have very little bearing on real life.... Though, am argument can be made in many cases, such as kerbal. I haven't played kerbal, but I understand there's some reasonably accurate orbital mechanics and rocket science involved. This is just one fairly obvious example that I know of. Not to be confused with a comprehensive list of games with practical educational value.

For me though, I usually don't want to learn anything useful while playing a game, since that's basically what I do for work. So any game, like our example of kerbal will, in all likelihood, feel like more work to me, which is decidedly not the objective I'm going for by playing a game.

I dunno. Different games for different folks or whatever.

[–] [email protected] 8 points 8 months ago (1 children)

I don't think that's what they meant. More like where the game doesn't hold your hand or suddenly give you knowledge of things that you don't learn through playing. Like in outer wilds where the game really gives you almost nothing to direct you at first, you have to learn what's happening and how to progress. But once you know it, you could technically finish the whole game in only a few minutes as it's entirely deterministic and won't gate you from content just because you didn't do an arbitrary condition to reach it.

[–] [email protected] 4 points 8 months ago

Fair enough.

[–] [email protected] 4 points 8 months ago* (last edited 8 months ago) (1 children)

I have some suggestions that fit this category with varying degrees so I will include some justifications so you can decide if you want to include them in your own playlists

  • Her story/the stanley parable :: fit the category perfectly
  • subnautica :: Survival game with heavy exploration. Unusually for this genre it has a story which you can only progress by finding some clues and piecing them together
  • the witness :: This one has been mentioned already but I just wanted to reiterate that although it may seem like a simple puzzle game it's a good fit for this category. Here's an excellent analysis of it that you can watch after playing https://www.youtube.com/watch?v=KZokQov_aH0
  • The talos principle :: the main part of this game is just a puzzle game so it seemingly doesn't fit very well. However, along with those there are some characters which ask you some philosophical questions which you unintentionally end up mulling over while solving the puzzles. By the end of the game you have understood some things that can make the ending very meaningful and emotional.
  • antichamber/gorogoa/superliminal/baba is you :: Simple puzzle games but they are solved by lateral thinking where you're constantly pushing the boundaries and rules of the puzzle itself
  • into the breach :: rougelike tactics game. Someone else mentioned how roguelikes in general fit this category and this is my honorable mention
  • hacknet :: You are given some tools that can open some doors but you have to learn how to exploit those doors to open the remaining ones
[–] [email protected] 2 points 8 months ago

Here is an alternative Piped link(s):

https://www.piped.video/watch?v=KZokQov_aH0

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.

[–] [email protected] 2 points 8 months ago
[–] [email protected] 4 points 8 months ago (1 children)

OP's image is pretty good but some recommendations posted are really stretching it specially the RPGs.

[–] [email protected] 5 points 8 months ago

You aren't wrong but it's just people having fun recommending games they think are cool and I'm never going to turn that down

[–] [email protected] 13 points 8 months ago* (last edited 8 months ago) (2 children)

Curiously Deep Rock Galactic is about practical knowhow. At least that differentiates greenbeards from greybeards.

  • The oppressor is nearly immune to bullets but melee attacks are super effective
  • The Driller will overheat digging about 12 meters (depending on the upgrades used) Digging ten clicks then pausing to cool will prevent overheat
  • Cave leeches make a distinct yummy noise before attacking. You can escape by seeking cover again. Cave leech attacks are often facilitated by a distraction such as minerals or glyphid ambushes
  • The Scout's grappling hook does not account for safe perch or landing. Scouting to a sheer cliff is a good way to just get hurt. Mind where you're going to land.
  • On the other hand minerals embedded in a cliff face often protrude enough to get purchase. This can be facilitated with a flying pickax attack. Practice, practice!
  • Likewise, dwarves can scamper up steep slopes like mountain goats with forward movement and spamming jump.
  • Then again, gravity is the number one killer of dwarves, seconded by common Glyphid Grunts. Don't underestimate them.
  • The Driller's Collette Wave Cooker can defuse unfuzed Exploders when it deals the killing damage (defuse = doesn't explode). The Driller's Cryo Cannon can defuse fuzing Exploders...sometimes.
  • Overhanging cliff-sides are the nemesis to the Engineer's platforms. If you dont want to carve out headroom, extend them out a layer or two.
  • The Engineer / Scout team (platforms and grappling hooks) can quickly exploit the high-positioned minerals in a cave.
  • That said, platforms can make for great bridges. Do so at whimsy for starters and learn where it's useful.
  • And yet, the engineer has the most trouble traversing sheer incline, especially in tight quarters. Make sure your Engie can get to the drop-pod safely.
  • Speaking of extraction, Simple Mining missions are the most linear and require the most attention regarding preparing traversal back to the droppod. Escort is also linear but naturally comes with a big tunnel which makes it easy (when Dotty doesn't carve a vertical drop). Other missions feature a rounder, unlinear complex and a shorter exfiltration. Sometimes the pod will drop onto a crap place, with the ramp in mid air, or embedded in hard rock.
  • Drillers should watch for adjacent chambers to connect by tunnel. Engineers should bridge chasms and seal holes. Engies can also create safe steps to traverse hot slag and slime. Both can level out arenas where fights are expected (say when prepping for a dreadnought or powering up a salvaged drop-pod)
  • In escort the Engineer's grenades make short work of rocks and beamers. (The latter needs something that chips into rock, even a scout with a pickaxe power attack). The Gunner's hurricane rocket launcher manages both nicely.
  • Dotty, Hack-C, Steeve, lootbugs, Hexawings, Breathers, Cave Vines can all be petted and should be. Bosco can be saluted. Using the laser pointer, other Dwarves can be talked to.

These are all off the top of my head. There are dozens of others one learns on the path to Greybeard enlightenment. Rock and Stone.

[–] [email protected] 2 points 8 months ago

Don't forget abusing sliding to yeet yourself

[–] [email protected] 5 points 8 months ago* (last edited 8 months ago) (1 children)

I'm a big rock'n'stoner (700 hours) but I think you're stretching it a bit.

Of course there's knowledge and experience to acquire, but it's not the main progression system. They are needed to beat harder missions, but the same could be said about 90% of the games out there.

On the other hand, I will agree that DRG does allow the player to express them more than your average RPG, because upgrades won't beat haz 5 on their own. You still need to know how to play the game, and that is made of little know-hows and techniques like the ones you listed.

[–] [email protected] 2 points 8 months ago

I think it might be classified less as knowledge but more skill? I dunno, it walks the line. Looking for opportunities to use your utilities makea the difference between a greenbeard and a greybeard.

[–] [email protected] 8 points 8 months ago

YYEEAAAAAAHHHH outer wilds!!! FUCK that game just absolutely slaps, top tier experience.

[–] [email protected] 4 points 8 months ago (1 children)

Trying frantically to remember some recs too but nothing that fits exactly comes to mind except those already mentioned. Probably Cultist Simulator? Though it has frustrating moments where you seem to exhaust all available options and hit the wall without noticing some seemingly random option you have to try. Maybe also Sorcery! series — the more branches you try, the more complete picture of the world you get.

[–] [email protected] 3 points 8 months ago

Cultist simulator was really cool, if a little esoteric (though I'm certain that was on purpose) and the new game Book of Hours looks extremely interesting too! Sorcery! is the second game here I've never heard of before, good reccs!

[–] [email protected] 4 points 8 months ago

Thanks for recommendations! Outer Wilds is phenomenal, and Obra Dinn was so-o satisfactory to complete.

[–] [email protected] 4 points 8 months ago (2 children)

Noita and Who's Lila? 🙏

[–] [email protected] 2 points 8 months ago (1 children)

Noita definitely cost me some sweat and tears.

[–] [email protected] 2 points 8 months ago (1 children)

Only some? You didn't even touched the quests then /j

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago) (1 children)

I haven't played a lot but there was one time where I managed to get a few immunities and I was nearing 1k hp. Then chaotic polymorphine happened and I died in one shot.

[–] [email protected] 2 points 8 months ago

Classic polymorphine. A weapon to defeat even the gods

[–] [email protected] 1 points 8 months ago (1 children)

Ah I remember all my friends raving about Who's Lila? a while ago, but I was too busy at the time to check it out! That's definitely something I'll be checking out!

[–] [email protected] 2 points 8 months ago

You definitely have to check it out, it's one of the best game of the last years narratively speaking imo

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