this post was submitted on 06 Mar 2024
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Sounds like an awful idea, let's do it!

It makes no sense when their Harry Potter game sold like hot cakes (even to non fans), and their Kill The Justice League game is hot garbage. Why would you continue in that direction?!? Live service games have been failing since Anthem. Give up already!

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[–] [email protected] 0 points 8 months ago

By now companies must know that games based on an IP are almost always trash. Usually the IP-games that are supposedly great turn out to have have average gameplay and marketed hard with advertising spends larger than the development costs ( cough I'm looking at you Spider-Man).

[–] [email protected] 0 points 8 months ago (1 children)

WB has had some garbage tier writing and projects for a while now, maybe they should stop acting like their franchises are going to be insane successes with no effort.

[–] [email protected] 0 points 8 months ago

You aren't wrong

[–] [email protected] 0 points 8 months ago

Ah yes - the the DC cinematic universe went great, and people definitely can't get enough of lazy rehashes of the same old IP - what could possibly go wrong?

[–] [email protected] 0 points 8 months ago (1 children)

Investors see $$$ in live services and most Corporations don't understand games somehow. Nobody gets why people can be bored of Ubisoft re-releasing the same formula every year in a different skin is getting old, they just see that they spent money on it and expect a return on investment.

[–] [email protected] 0 points 8 months ago (1 children)

Well people still buy their games, so at the end of the day they arent wrong. I havent played a new ubisoft game in years, im holding out on the new splinter cell for it to be the last nail or change my opinion for better.

[–] [email protected] 0 points 8 months ago

True, I think that sales are slowing though.

[–] [email protected] 0 points 8 months ago (1 children)

AKA, Warner Bros. wants to milk their customers for as much money as they can with as little effort as possible.

[–] [email protected] 0 points 8 months ago

They've been doing this for years. I worked at WB Games over a decade ago, and they told us that if there was a maximum amount of money a player could spend on a game we developed, we had failed.