this post was submitted on 10 Mar 2024
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[โ€“] [email protected] 15 points 8 months ago* (last edited 8 months ago) (1 children)

It wasn't an engine limitation, it was a design choice. Heretic is a colorful game, and it was made using Doom engine.

It's especially bad in Quake, all monsters look like a moving piece of a wall, and the level design is walls on top of walls with some walls in-between. If not for the revolutionary game engine, it would seriously flop.

[โ€“] [email protected] 6 points 8 months ago

Oh, I don't disagree that it's a design choice. 1990s id Software had, we'll, let's not call it a style...