this post was submitted on 07 Mar 2024
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After two years of development, W4 Games is proud to announce the first beta release of W4 Cloud, our open-source backend for online and multiplayer games optimized for the Godot Engine.

W4 Cloud has been built around the same concepts as the Godot Engine: simplicity and flexibility.

As part of our commitment to open-source, we have made the initial public release available under the GNU AGPLv3 license.

~~Note that it seems this will only be free & open source initially, but will probably move to a paid model on release. W4 is a for-profit company, after all.~~

Edit: Removed some speculation, I misunderstood the "initial public release" part and assumed later releases would not be foss

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[–] [email protected] 0 points 8 months ago (3 children)

Besides being open source, is this a better solution than anything Steam provides? I understand this will likely work better with Godot out of the box, but considering all the resources Valve gives to developers I'm hesitant

[–] [email protected] 0 points 8 months ago

Steam only works on steam while this allows full crossplay similar to Nakama or the Epic Online Services.

[–] [email protected] 0 points 8 months ago

It's hard to say given that this is brand new, but tighter integration with Godot is a boon. They're offering on-demand server access, with instances running Godot for access to the high-level network API. Steam is built around either P2P or dedicated servers, not on-demand cloud servers like this. In theory you might be able to set something like this up with the Steam API, but you'd need a devops team to set up and maintain it. They're offering API support+cloud from the same company, which if they're any good is potentially valuable to customers. Even if you just use their code, that's a head start.

Looks like they also support P2P, but it seems like their big offering is their server architecture.

Who knows how well they can deliver on those promises. A more concrete offering is that if you use the Steam API, you're locked to Steam, while in theory this works wherever Godot works.