this post was submitted on 24 Nov 2024
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True, that's a point. Though we don't know if it would be that way now too with ownable physical stuff. Gaming became waaaaaay more mainstream.
Also, steam inventory-gift-games are equally priced now. For collectors. At least thrice the original asking price for stuff you even can get for free. Last one i sold was 15 when it came out, was already in bundles a lot and it went for 100 moneyz.
Wait, these are worth something? I have so many of them rotting in my inventory.
People collect things. Especially things you can't "normally" purchase anymore. So yes, they're worth something. Maybe a lot, but definately >0 😁
Yeah. I don't really know much at all about how or why people are buying the stuff or the digital cards or the whole booster pack things that steam does. There's a ton of little pictures I have, and for whatever reason tons of people buy them if you want to sell them off. Mostly 5 to 25 cents a piece. I've never messed with it.
I know the cards are worth a few cents each. Selling those is more trouble than it's worth.
I meant the inventory gift games being worth something.
Selling those cards is only worth the trouble if it's a lot and you automate the selling. Once sold a few thousands that accumulated and got >100 bucks.
But why are they being bought? Are people actually collecting and wanting them? Or is it like a pyramid scheme stock market and people are buying and selling thousands for bits of profit?
Some older ps2 games like monster inc and finding Nemo sell for like $100 last I saw. Before they mastered them for modern consoles, kingdom hearts was about $60 for ps2
There's a lot of old games I still own or fondly remember across a lot of generations that got really expensive now. One of my favorite rpgs for ps1 was Lunar:Silver star story, and it goes for over $100 still.
Then of course on snes was Chrono Trigger. If you have that game and the box it's worth $500 to $1200. A lot more than that if it's an unopened copy.